These are all abilities you want to be able to go off no matter what.All abilities tied to it are oGCD if they involve abilities (with the exception of the provoke macro which also fires Shield Lob/Tomahawk/Unmend a second later if I fail to react after the provoke, but I am getting better at manually handling the bit after the provoke). I use a provoke macro, a SwiftRess macro (no hard ress one), one for my Hallowed Ground (Holmgang and Living Dead are NOT macro'd), and a pull macro. I also make macros to announce certain mechanics and how to deal with them, or manage positionals, etc. They're the ones that announce stuff to players that I actively use.
I also have 2 macros that don't announce stuff. These are Defiance and Deliverance. What these do is they /echo what ability got used, and adjust my hotbars so that abilities I can't use get hidden for abilities I can use. When I use the Defiance macro it adds Inner Beast and Steel Tempest to my hotbars, and vice-versa for Deliverance, which adds Fell Cleave and Decimate to my hotbars. When they're used, they replace the abilities found in the other.
So macroing them is the worst way to achieve this. All macros cannot be queued like an ability can.
http://king.canadane.com
Honestly, with my mouse and keyboard/gamepad... they fail to go off so infrequently (maybe due to the practice I've had), that it REALLY doesn't matter to me. On the rare (and I mean extremely rare) occasion that it fails, it's fine, I deal with it. Because of how I use them reactionarily and know when it's safe to weave them in between other stuff, they pretty much always go off. Maybe I've gotten used to it, but it really isn't as bad as you make it out to be in my experience. Even when I was first using them, the failure rate was still less than 1%.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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