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  1. #1
    Player
    thorgal's Avatar
    Join Date
    Feb 2016
    Posts
    63
    Character
    Rhaya Wolfsbane
    World
    Odin
    Main Class
    Pugilist Lv 71

    Macro's that are actually useful ?

    so everyone and their moogle knows not to use Macro's to bind skills together as this leads to a DPS loss .

    However i want to know what some good /great Macro's are that are actually Useful inside or outside of combat ?

    The only one i know of right now is this tank one to warn party i am pulling boss .

    /p <se.10> Pulling in 12. <se.10><wait.2>
    /p <se.10> Pulling in 10. <se.10><wait.2>
    /p <se.10> Pulling in 8. <se.10><wait.2>
    /p <se.10> Pulling in 6. <se.10><wait.1>
    /p <se.10> Pulling in 5 <se.10><wait.1>
    /p <se.14> Pulling in 4. <se.10><wait.1>
    /p <se.14> Pulling in 3. <se.10><wait.1>
    /p <se.14> Pulling in 2. <se.10><wait.1>
    /p <se.14> Pulling in 1. <se.10><wait.1>
    /p <se.1> Go <se.1>
    (2)
    Last edited by thorgal; 03-07-2016 at 01:46 AM.

  2. #2
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I guess a raise macro is good for being paired with a random healer, Maybe a virus one so you dont cast two on the same target.
    (0)

  3. #3
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Andrea View Post
    I guess a raise macro is good for being paired with a random healer, Maybe a virus one so you dont cast two on the same target.
    Yepp definitely this, also tank swap macros so I know to quickly switch my adlo to the new tank, especially with the new mechanics create new timings for the switch.

    When Lustrate was percentage based I used to use <tt> macros so I could heal in cleric almost the whole dungeon, but the macro is more detrimental now other than for energy drain and virus.
    (1)

  4. #4
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Crafting macros are the only usefull macros.
    (11)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  5. #5
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Macros that announce the use of denial attacks like Blunt Arrow, Shatterspine Dive or Spirits Within, so that you can coordinate their use and minimize resistance build-up.

    Append: I have to question the pull macro. I mean, how hard is it to see what the tank is doing? Making a timer just adds undue stress. Use your words, ask if people are ready, use the Ready Check. You know, be social.
    (1)
    Last edited by Gilraen; 03-07-2016 at 01:59 AM.

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Every tank should use this countdown macro instead of that garbage ready check.

    Do you know that when ready check window pops up on the screen while people are preparing for their attack opener, it's VERY VERY VERY ANNOYING!! Stop doing it. Just use a countdown macro so everybody can time their opener properly.
    (1)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I hate countdown macros. Overly annoying.
    Any in-battle macros are also going to impede your flow over time as they can't queue like an ability can. Even if it's just to announce you've done something. I can't tell you how often a Provoke macro never actually used Provoke, ending in a very dead other tank.

    As someone else mentioned, crafting macros tend to be the only useful ones. Perhaps lengthy explanations or gear lot rules perhaps. But not for anything in battle itself.
    (6)

    http://king.canadane.com

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Canadane View Post
    I hate countdown macros. Overly annoying.
    These can be very usefull for players who are trying to get the "Perfect" opener as some classes require pre-casts to be effective such as Ninja Precasting Suiton before that battle begins.
    (8)

  9. #9
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Canadane View Post
    \Any in-battle macros are also going to impede your flow over time as they can't queue like an ability can. Even if it's just to announce you've done something. I can't tell you how often a Provoke macro never actually used Provoke, ending in a very dead other tank.
    I wish they change it such that if the macro only have one action line in it, it can be queue. So provoke, raise, virus, e4e and the tank's "oh shit!" cd actually go off as they should...

    You know, so I can have a macro that pop Living Dead and highlight to my healer so they don't let me die from Walking Dead later... or from the macro failing to execute. /sigh
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Canadane View Post
    Any in-battle macros are also going to impede your flow over time as they can't queue like an ability can. Even if it's just to announce you've done something. I can't tell you how often a Provoke macro never actually used Provoke, ending in a very dead other tank.
    Most of those failed announcement macros are just badly designed. I've seen to many announcement macros with the call coming before the action which means that another macro can interrupt it (which is what causes the failed use). When they try to use the ability they start spamming the macro which interrupts itself causing it to fail until they stop spamming.
    (0)

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