Hey there XIV forums,
I've been playing as DRK, and with many DRKs, and I feel that the implementation of their ultimate defensive cooldown, Living Dead, is not as dynamic and interesting as it could be.
The Suggestion
Add an additional condition of cleansing Walking Dead:
-If you hit an enemy with a combo'd Souleater while Walking Dead is active and Dark Arts is not active, Walking Dead is removed.
-In addition, your MP is reduced to 10% of your maximum; and any MP drained is used to empower the healing component of Souleater, up to a maximum of 600%.
I think having an alternate condition to end Walking Dead which is not as big of a tax on healer resources is a good idea for the class.
I also think this alternative condition also plays into the DRK fantasy of ensuring your own survival by taking matters into your own hands and making big sacrifices.
Numbers tuning is required. I am not a meowthematician.
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Reasoning
The pressure on healers is too great for Walking Dead; especially with the change to Vitality. Healing up a properly-geared DRKs for 100% of their health in 10s is not hard, but it is taxing on MP; or requires the use of another cooldown (Benediction, Tetragramaton, Essential Dignity).
Neither of the other cooldowns require such an investment of MP from the healer. Holmgang requires a single Cure 2 after the hit lands. DRK requires 3 Cure 2's minimum.
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Feedback / Discussion
I'm interested in what the XIV Forum community thinks about this idea. Any DRKs raiding Savage think this would be a good addition to the class? Any DRKs who would like this to save themselves from healers in random groups who don't know to heal you up?
Any more suggestions on how to alter Living Dead?
Do you like Living Dead as it is?
Have a nice day,
-some c@