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  1. #21
    Player
    Ashbury's Avatar
    Join Date
    Aug 2015
    Posts
    75
    Character
    Francisca Ashbury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    If you have a AoE royal road ready and draw an Ewer, then shuffle into another Ewer, it waa at best worthless and at,worst detrimental to your group because it could seriously mess up a blm rotation.

    If I redraw I'm telling the game I don't need this card at this moment. Getting the same card is a waste of an ability and a gcd.
    (0)

  2. #22
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    What annoys me with the cards is that when AST wields their weapon, e card pockets in their cardholder are still full. By all logic the cards should be spinning around the globe at that time. More so since the side happens to have exactly 6 pockets on each side, which counts up to those 12 cards. Would I want the weapon graphics fixed, yes.

    Skill fix, however... as some here have said the shuffle needed to become redraw for it to be justified as skill with cooldown. And about the card amount equality, now I know who stole all of my spires, because my deck has just ewers in it. That is to say, the inequality in card chances is just perceived stacking of random occurrences.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  3. #23
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    The change is both good and bad. Good because SE is listening to the players and actually catered to them by changing an ability for sake of (slightly) improved reliability.
    Agreed, and I won't argue that the ability being changed to Redraw fits the lore exactly, but to be fair, many class/job mechanics and logic don't fit the lore. The game has to make concessions for playability at times.

    But I will argue that the improvement is more than slight. AST's main benefit is that it can use buffs on the party, but as it stood, literally more than half my draws would be Ewer/Spire before 3.2 launched. I would literally spend entire boss fights doing nothing but redrawing the same cards over and over again, eventually settling for using Spear or Arrow simply because I wanted to use something during the run.

    And I no longer find myself saving a held Balance with Expanded Royal Road simply because I know I likely won't get it again before the next boss.

    Now, I find myself getting a good mix of all the cards and being able to do things such as cast Balance on all my party members and then cast a held Bole on my tank. This is especially effective during large mob pulls when we only have ranged DPS that likely won't get hit by anything. Before 3.2, I wouldn't have dared try such a thing.

    And, of course, there's always the argument that Shuffle invalidated both a cooldown (or two, if you're unfortunate) and somewhat invalidated the point of AST. I don't mind that AST uses RNG - I actually like it - but I did not appreciate how poorly implemented it was.

    I now actually feel as if I'm strategizing and working with RNG rather than being a slave to it.
    (0)
    Winter Maintenance is coming

  4. #24
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Amiaze View Post
    I now actually feel as if I'm strategizing and working with RNG rather than being a slave to it.
    This. Now you can play the cards to your advantage. It also makes Royal road and spread far more powerful than they where. Going entire runs with nothing but spire/ewer was not all that fun imo.
    (0)

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