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  1. #1
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    it improved the reliability, that's for sure. Doesn't mean immersion got improved. Look at your starglobe; it contains more than 6 cards. Whether you re-draw, mulligan, or shuffle your cards with a deck that contains duplicates, there's a chance to draw the same card - Chances of may differ depending on the action.

    The change is both good and bad. Good because SE is listening to the players and actually catered to them by changing an ability for sake of (slightly) improved reliability. It's also bad as it doesn't make sense as your deck contains duplicates of the same type. Inb4 any arguments: If you spread a card, you shouldn't be able to draw that card ever again till you use the card spread. But you do.
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    Last edited by Lyrica_Ashtine; 03-05-2016 at 10:21 PM. Reason: oxford comma

  2. #2
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    The change is both good and bad. Good because SE is listening to the players and actually catered to them by changing an ability for sake of (slightly) improved reliability.
    Agreed, and I won't argue that the ability being changed to Redraw fits the lore exactly, but to be fair, many class/job mechanics and logic don't fit the lore. The game has to make concessions for playability at times.

    But I will argue that the improvement is more than slight. AST's main benefit is that it can use buffs on the party, but as it stood, literally more than half my draws would be Ewer/Spire before 3.2 launched. I would literally spend entire boss fights doing nothing but redrawing the same cards over and over again, eventually settling for using Spear or Arrow simply because I wanted to use something during the run.

    And I no longer find myself saving a held Balance with Expanded Royal Road simply because I know I likely won't get it again before the next boss.

    Now, I find myself getting a good mix of all the cards and being able to do things such as cast Balance on all my party members and then cast a held Bole on my tank. This is especially effective during large mob pulls when we only have ranged DPS that likely won't get hit by anything. Before 3.2, I wouldn't have dared try such a thing.

    And, of course, there's always the argument that Shuffle invalidated both a cooldown (or two, if you're unfortunate) and somewhat invalidated the point of AST. I don't mind that AST uses RNG - I actually like it - but I did not appreciate how poorly implemented it was.

    I now actually feel as if I'm strategizing and working with RNG rather than being a slave to it.
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  3. #3
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Amiaze View Post
    I now actually feel as if I'm strategizing and working with RNG rather than being a slave to it.
    This. Now you can play the cards to your advantage. It also makes Royal road and spread far more powerful than they where. Going entire runs with nothing but spire/ewer was not all that fun imo.
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