We're fighting dragons and legendary beings, while wielding tremendous magic and skills and having our fate guided by an omniscient god.
Yeah, I can suspend my disbelief long enough to not be bothered by redrawing my card.

We're fighting dragons and legendary beings, while wielding tremendous magic and skills and having our fate guided by an omniscient god.
Yeah, I can suspend my disbelief long enough to not be bothered by redrawing my card.
You'll make a fine corpse.

If you have a AoE royal road ready and draw an Ewer, then shuffle into another Ewer, it waa at best worthless and at,worst detrimental to your group because it could seriously mess up a blm rotation.
If I redraw I'm telling the game I don't need this card at this moment. Getting the same card is a waste of an ability and a gcd.

If you have a AoE royal road ready and draw an Ewer, then shuffle into another Ewer, it waa at best worthless and at,worst detrimental to your group because it could seriously mess up a blm rotation.
If I redraw I'm telling the game I don't need this card at this moment. Getting the same card is a waste of an ability and a gcd.


What annoys me with the cards is that when AST wields their weapon, e card pockets in their cardholder are still full. By all logic the cards should be spinning around the globe at that time. More so since the side happens to have exactly 6 pockets on each side, which counts up to those 12 cards. Would I want the weapon graphics fixed, yes.
Skill fix, however... as some here have said the shuffle needed to become redraw for it to be justified as skill with cooldown. And about the card amount equality, now I know who stole all of my spires, because my deck has just ewers in it. That is to say, the inequality in card chances is just perceived stacking of random occurrences.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
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