So DRks use magic. We don't have int gear nor is it worth melding int just for single-target use. But both AoE aggro generation skills are magic and as all classes gear, they will not get anymore powerful while all other classes start doing more AoE damage, and we have no spell speed so its always going to be a flat 2.5 seconds between every unleash/ drain?

Im just curious about how drk performs as gear scales, especially when we mostly get or MP from getting hit, losing aggro at the wrong time could make getting aggro back difficult.

It just seems that the enmity increase all tanks saw will be helpful, since our 130 attack magic potency might be okay now, but when gear is at 230 or 260, without a buff to magic specifically, i feel like we'll fall behind. Also means the effect salt the earth has on any fight will be reduced.

Im not sure on the maths and this was just a thought, but would like to know what other tanks here think.

Any opinions?