

Not sure where you're getting your information, but you're wrong. LB gauge is only slowed when there are multiples of the same job in the party.
I know my english its bad, don't bully me T_T.
I believe they did that in 3.1 (?) and then quickly reverted it. In 3.2 they made so that if you have 2+ of the same job and/or you break the 2/2/4 composition. Likely to try and discourage solo tank/heal comps and bringing an extra DPS.
Side note: 3.2 also made it so doubles in DF solo content no longer slow LB gauge.
Edit: Exact wording:
Dungeons and trials accessible solo via the Duty Finder:Dungeons and trials requiring a full party to register via the Duty Finder:
- The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party.
The Limit Break Gauge will fill more slowly under the following conditions:
- Three or more party members are playing as tanks.
- Five or more party members are playing as DPS.
- Three or more party members are playing as healers.
- Two or more party members are playing the same class or job.
Last edited by Ironos; 04-02-2016 at 01:55 AM.
Ooo thanks for the info i dint get that!! And sorry for troubles :3I believe they did that in 3.1 (?) and then quickly reverted it. In 3.2 they made so that if you have 2+ of the same job and/or you break the 2/2/4 composition. Likely to try and discourage solo tank/heal comps and bringing an extra DPS.
Side note: 3.2 also made it so doubles in DF solo content no longer slow LB gauge.
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly under the following conditions:
- Three or more party members are playing as tanks.
- Five or more party members are playing as DPS.
- Three or more party members are playing as healers.
- Two or more party members are playing the same class or job.
I know my english its bad, don't bully me T_T.
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