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  1. #21
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Rongway View Post
    I'm just saying, whether or not we need to be healing full time, healing is what we're there for. Healer damage isn't a constitutional right, or anything...it's a luxury. The lack of accuracy doesn't prevent anyone from casting offensive spells in their downtime. But put simply, we're not damage dealers, and hitting with every offensive spell is not a guarantee of our role description. Cast the spells, and if they miss, they miss. Offense is a secondary duty. If things don't die fast enough, it's not our fault.

    If you feel a compelling need to do substantial damage, then invest some of your materia slots on accuracy or switch to a damage dealer job.
    If it would really be only few misses I would say I agree with you, but the amount of misses without melds is ridiculous.
    If they would give healers something to do in the snooze fest dungeons that miss rate would be fine, but the thing is tanks cannot pull more to make us work more and there isn't enough for healers to heal atm. So that leads to healers sitting there idle thumbs up in their ass.

    The acc cap being high kicks especially whms cuz whms don't have any skill that could not miss and really nothing else to do if nobody needs healing. Asts have their cards and dots that cannot miss so they have atleast something to do and schs have dots that cannot miss either so I guess thats somthing.

    Melding acc to gear would be silly since in harder content whms and asts are usually the main healers so there the healing suffers for it. Melding shouldn't be required before hard content, hard content is the place where u need to choose if you choose main or off healing which also affects your meldings.
    (2)

  2. #22
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KeairaR View Post
    nothing else to do if nobody needs healing
    That's the thing though. There is something to do. Cast offensive spells. So what if they're going to miss?

    The accuracy requirements don't prevent you from casting spells or being useful. Any damage above 0dps is a gain. No matter how badly a healer might want to put out 2000 dps, that's not a healer's job, and the dungeons should not cater to healers so that they can do someone else's job. Put out whatever damage you can. Just don't expect the game to let you be a DD-who-heals instead of a healer-who-DDs. Don't trivialize the people who are actually there to kill things.
    (0)
    Last edited by Rongway; 03-14-2016 at 02:42 PM.

  3. #23
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rongway View Post
    That's the thing though. There is something to do. Cast offensive spells. So what if they're going to miss?

    The accuracy requirements don't prevent you from casting spells or being useful. Any damage above 0dps is a gain. No matter how badly a healer might want to put out 2000 dps, that's not a healer's job, and the dungeons should not cater to healers so that they can do someone else's job. Put out whatever damage you can. Just don't expect the game to let you be a DD-who-heals instead of a healer-who-DDs. Don't trivialize the people who are actually there to kill things.
    Its not all about the DPS. In fact...its not much about the DPS at all. At least for me. Its as follows:

    1. The utility on my DPS skills fails if the damage misses. Fluid aura is useful for helping tanks position mobs (like that sprite that is /always/ on the stairs in Lost City hard) and Holy can help mitigate damage and interrupt mobs that have a lot of cones/aoe's they like to spam. Which helps dps maintain rotations and keeps extra damage off the tank. Now they are no longer reliable.
    2. MP used on skills that miss so often now is a waste. Which could, if someone botches mechanics or dies etc, negatively effect my actual job.
    3. Its just obnoxiously frustrating. Especially with moves like Aero III where I then have to tab through mobs to figure out who got hit and who didn't to see if its worth taking another gamble on it.

    As Keaira said, maybe this is more acute on WHM since /all/ our dps skills can miss and we have no alternative to keep ourselves busy (cards or reliable skills that can't miss). I don't expect to do 2000 dps. I don't expect dungeons to cater to healers ability to dps. I /do/ expect not to be presented with an arbitrary wall that asks me to sacrifice improvements to my healing capability in order to achieve the same proficiency I had previously (which was based on your skill at stance dancing, managing mana and your party not HA HA HA RNG). I expect that, if this is our new direction, the expert roulette dungeons should have more built in healing challenges to keep us occupied. It isn't about 'trivializing' DPS jobs. Its about asking to be allowed to do /our/ job to the best of our ability without being made to jump through irrational hoops.
    (3)
    Last edited by BroodingFicus; 03-14-2016 at 05:11 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  4. #24
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Rongway View Post
    That's the thing though. There is something to do. Cast offensive spells. So what if they're going to miss?

    The accuracy requirements don't prevent you from casting spells or being useful. Any damage above 0dps is a gain. No matter how badly a healer might want to put out 2000 dps, that's not a healer's job, and the dungeons should not cater to healers so that they can do someone else's job. Put out whatever damage you can. Just don't expect the game to let you be a DD-who-heals instead of a healer-who-DDs. Don't trivialize the people who are actually there to kill things.
    It would be so what if the miss rate would be 10-15% but its way more than that. I have overmelded ring and earrings so i sit with 423 acc and with those my miss rate is around the 10-15%.
    Dpsing isn't free, it costs alot mp so should get bit better return from it.
    Also people who see the effort to dps as healer they should get somthing else in return than missing half of the hits. In games you see effort and get something for return in this case the return isn't good enough. And its very easy casual content so I don't think such a dung should require melding. Feels bit dum that I need to to meld acc to 220+ gears to be able to hit in dung that ilvl requirement is 180.


    Generally saying I would even give up the 10% damage boost of cleric stance away for some acc, and I dont think it would be game breaking if healers would have bit extra accuracy.
    (0)
    Last edited by KeairaR; 03-15-2016 at 01:20 AM.

  5. 03-16-2016 02:10 AM

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