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  1. #11
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    I've always been annoyed that Energy Drain can miss at all given it expends an aetherize stack, but if they haven't changed it by now then it is likely to be working as intended.

    At least Bio/Bio II/Shadowflare never miss.
    (0)

  2. #12
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    I'm in agreement we shouldn't have this problem in anything so low as expert roulette. As a WHM pretty much every DPS spell I have can miss (and now does) which is a real pain when I'm trying to help with things like breaking people out of dolls and watching Stone II miss five times in a row. No it doesn't wipe the party but I'm also not given enough to do to compensate for the fact that I can't dps as easily. If I don't want to twiddle my thumbs in content where hardly any real healing challenges exist, I'm expected to meld accuracy...which will negatively effect me in content where healing is more intensive and other stats would be preferred. It's all well and good to ask me to heal only but not unless I'm given enough to do and certainly not considering how many DPS skills HW added to my arsenal.
    (3)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  3. #13
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I normally prefer to play healers but got a bit burnt out healing the last patch, so I switched to SMN for roulettes. I tried to get back into healing expert roulette with 3.2 but the amount my DPS spells miss now killed a good part of my rediscovered enthusiasm. There simply is not enough to do to heal only in dungeons, and I find it boring to wait around for people to take sufficient damage so that I don't feel like I'm overhealing when I heal them. I know I can (and will) meld accuracy to make up the gap, but I find it pretty annoying that a good part of my new "customization" is basically going to be spent to be able to do something I've previously been able to do on the lowest level of current content. Some small accuracy boost, at least enough for the expert roulette dungeons would be great.
    (1)
    Last edited by Naria; 03-12-2016 at 08:24 AM. Reason: grammar

  4. #14
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sida View Post
    Think it's supposed to go into a direction where healer is not supposed to be a dps who happens to be able to heal.
    Unfortunately the alternative to dpsing is idling.
    (1)

  5. #15
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by winsock View Post
    Unfortunately the alternative to dpsing is idling.
    I think SE wants us to take off our gear so we don't fall asleep. I think that's also why they make healer gear so ugly.
    (1)

  6. #16
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by winsock View Post
    Unfortunately the alternative to dpsing is idling.
    yeah, i have absolutly NOTHING to do in those dungeons. even when the tank does bigger pulls... in 2.x the tank took at least SOME damage.... so, switching to cleric.... miss, miss, miss...

    i have NO idea why the other 3 people would bring a healer to the party, and to be this healer is far away from enjoyable...
    (1)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sida View Post
    Think it's supposed to go into a direction where healer is not supposed to be a dps who happens to be able to heal, much like the recent tank changes attempt to make tanks tanking. The couple incapacitating mechanics you mention don't fail due healer accuracy checks.
    Quote Originally Posted by winsock View Post
    Unfortunately the alternative to dpsing is idling.
    The point is that healers are healers who can throw out some damage spells in their downtime. They are not damage dealers who throw out heals when necessary.

    The accuracy requirements are fine. Sure, Gravity will miss a target now and then. It's not a big deal. If things aren't dying fast enough, there are much graver problems with the party than the healer's one or two misses.

    Two misses out of 60 possible hits on a group of four mobs during a 15x Gravity spam is nothing. Four mobs surviving long enough for me to cast Gravity fifteen times? DDs aren't doing their jobs.

    (Healer accuracy) / (dungeon accuracy requirements) are fine.
    (3)

  8. #18
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rongway View Post
    The point is that healers are healers who can throw out some damage spells in their downtime. They are not damage dealers who throw out heals when necessary.

    The accuracy requirements are fine. Sure, Gravity will miss a target now and then. It's not a big deal. If things aren't dying fast enough, there are much graver problems with the party than the healer's one or two misses.

    Two misses out of 60 possible hits on a group of four mobs during a 15x Gravity spam is nothing. Four mobs surviving long enough for me to cast Gravity fifteen times? DDs aren't doing their jobs.

    (Healer accuracy) / (dungeon accuracy requirements) are fine.
    The issue is that in expert roulette we don't /need/ to heal full time. There is very little reason I can't remain in cleric for 80% of a dungeon given the difficulty of the two new ones released so long as I know when tank busters are coming and plan appropriately. Even some of those can be completely negated by HoTs. Also...2 in 60? You're doing way better than I am. I've missed up to six times in a row with Stone III. Holy misses half the targets on a regular basis which is really frustrating considering its stun effect is a nice utility that is suddenly not reliable. Aero III? Same deal. Often misses half the targets and I've had it miss all but one in a pack of four at least once.

    The thing is tanks now, on average, have more HP, the dungeons are abysmally easy and there aren't a whole lot of mechanics that keep healers occupied otherwise so it's left us in an awkward situation with like expert roulette. I can meld accuracy just to have something to do but that will negatively effect me when I move on to do harder content where I don't have as much need to dps because the incoming damage and mechanics are more punishing. In which case I'd rather have stronger heals, more mana etc but I'm being forced to make that choice. It feels like they forgot to commit. They are discouraging healers from dpsing as much but didn't give us anything to do in its place? In fact we have more openings than ever and they even gated the new dungeons pretty heavily to keep people from doing overly large pulls. Personally I feel like they need to give healers enough of a boost in accuracy to not need melds or at least limit the misses in casual content /or/ they need to back track, stop giving us so many dps skills and properly challenge us at all levels of content. Which is to say, they need to make up their minds.
    (3)
    Last edited by BroodingFicus; 03-13-2016 at 03:21 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BroodingFicus View Post
    The issue is that in expert roulette we don't /need/ to heal full time.
    I'm just saying, whether or not we need to be healing full time, healing is what we're there for. Healer damage isn't a constitutional right, or anything...it's a luxury. The lack of accuracy doesn't prevent anyone from casting offensive spells in their downtime. But put simply, we're not damage dealers, and hitting with every offensive spell is not a guarantee of our role description. Cast the spells, and if they miss, they miss. Offense is a secondary duty. If things don't die fast enough, it's not our fault.

    If you feel a compelling need to do substantial damage, then invest some of your materia slots on accuracy or switch to a damage dealer job.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    When you see Holy miss all four targets, that's when the frustration starts.
    (2)

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