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Thread: New RMT?

  1. #1
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51

    New RMT?

    I'm not sure if anyone else has been experiencing this. For the past few days, only once a day, I receive a tell from an obvious RMT bot (random letters for the names). However this tell isn't the usual advertisement, instead it is simply three capital letters (i.e. GVX, LTR, CFD etc.)

    I honestly don't know what it means, I do not respond to the tells, I am curious if anyone else has seen this before.
    (0)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I think those are the random letters they add to the end of their messages. Not sure why the first part isn't getting through though.

    Maybe SE has found a way to sever the link RT have with their automated servers?
    (0)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    This has happened before. People speculate that an update has broken their spam bots so all that's left is the custom placed letters.
    (6)

    http://king.canadane.com

  4. #4
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    I am still getting the full message with website urls and such from them.
    (0)

  5. #5
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    436
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Same. I saw three lvl 50 bots last night. Took the time to screenshot them all, so I could get the gibberish names, and reported them. Hope they get banned. I'm curious about something. Why doesn't SE just close the hole(s) in the code that allows bots to teleport and go underground? I would think that would slow them down a little. Or is it one of those code things that is very hard to do? I know nothing about game code or coding in general. So it might be harder than I think it is.
    (3)

  6. #6
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Amariel34 View Post
    Same. I saw three lvl 50 bots last night. Took the time to screenshot them all, so I could get the gibberish names, and reported them. Hope they get banned. I'm curious about something. Why doesn't SE just close the hole(s) in the code that allows bots to teleport and go underground? I would think that would slow them down a little. Or is it one of those code things that is very hard to do? I know nothing about game code or coding in general. So it might be harder than I think it is.
    Their syching with the client really isn't very good.

    For the most part, the server believes the client if the client says it's in position X,Y,Z. There's a few checks for client modifications, but it's not very great.
    (0)

  7. #7
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lethallin View Post
    Their syching with the client really isn't very good.

    For the most part, the server believes the client if the client says it's in position X,Y,Z. There's a few checks for client modifications, but it's not very great.
    The reason behind why MMORPGs tend to trust the client when it comes to movement is simple. It takes a lot of CPU power to track the movement of hundreds to thousands of players in a 3D environment. It's trading security for reliability and convenience.
    (0)

  8. #8
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    436
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    So even adding in invisible walls and telling the client/server that players aren't allowed past certain X,Y,Z coords wouldn't help?
    (0)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sove92 View Post
    The reason behind why MMORPGs tend to trust the client when it comes to movement is simple. It takes a lot of CPU power to track the movement of hundreds to thousands of players in a 3D environment. It's trading security for reliability and convenience.
    Indeed. But I have never understood why SE cannot parse the logs, off-line, for suspect accounts to detect invalid movement, teleport or other problematic client side requests. The load of adding this kind of validation in real time would be too much without doubling the server capacity, but you could easily parse the logs for suspect (reported) accounts off line to detect obviously bad behavior.

    Quote Originally Posted by Amariel34 View Post
    So even adding in invisible walls and telling the client/server that players aren't allowed past certain X,Y,Z coords wouldn't help?
    No, because the server would have to do coordinate checks on each and every position update, which, as mentioned by Sove, SE doesn't do so much. You can actually find specific locations on some maps where you can fall through ("glitch") the landscape and end up under the landscape. The server doesn't object despite your z-axis coordinates being clearly wrong.
    (0)
    Last edited by Kosmos992k; 03-05-2016 at 04:50 AM.

  10. #10
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    A solution would be to form a seamless "boundary box" a bit like the invisible walls but enclosing the entire playing space, including just below the "ground" & set heights.

    As mentioned, it is computationally intensive to check positioning at the current refresh rate (sub-3s?) but if they introduced a check at an arbitrary higher frequency (eg 45s) the load is reduced. Any player out of the box at their allocated check time will be flagged for investigation & immediately suspended.

    To balance the server load it could be alphabet based. To counter tools moving a character back into the "safe zone" at set intervals the check frequency could be randomly changed. Nobody, not even the developers, would know exactly when the positions are to be checked.

    If something similar was introduced then checking could have an even lower frequency, say once every 7-12 minutes, because the exact timing would be unknown & highly variable.
    (2)

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