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  1. #1
    Player
    TribalReturns's Avatar
    Join Date
    Sep 2015
    Posts
    117
    Character
    Yusa Tempest
    World
    Brynhildr
    Main Class
    Ninja Lv 90

    Simple Ninja Rotation question

    Do NIN use shadowfang? Im only lvl 47 now but no stranger to hardcore raiding and min/maxing. So i was wondering if the ability Shadow fang is used at end game..... Seems intrusive to the flow of things and a possible DPS loss. Can any end game NINs that mains the class in raids chime in please?
    (0)

  2. #2
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Yes, you want to use it and keep that DoT active.
    (1)

  3. #3
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    O____O!!!

    Use it...
    The sooner and longer it is up, the better... specially with MU... it is not a DPS loss, never!!
    Just make sure to renew it before it fades (at like 3 seconds).
    It can totally follow the scheme of:

    MU > SF > 3HitsCombo > 3HitsCombo > SF > 3HC > MU > 3HC > SF

    SF is renewed once every 2 3HitsCombo
    MU is renewed once every 3 3HitsCombo
    MU and SF can be interpreted together as another 3HitsCombo of 800 potency. Which beats the AE combo of 670 potency.

    Should no DoT be up on the enemy, MU should be placed before SF.
    Should both DoTs be about to fade out of the enemy (about 4 seconds on both of them), SF should be renewed before MU.

    SF requires 9 seconds to do as much damage as AE.
    MU requires 24~27 seconds to do as much damage as AE.
    Do not use them if the one target you are hitting will not live longer than that.
    (0)
    Last edited by Arkenne; 03-05-2016 at 02:15 AM.

  4. #4
    Player
    TribalReturns's Avatar
    Join Date
    Sep 2015
    Posts
    117
    Character
    Yusa Tempest
    World
    Brynhildr
    Main Class
    Ninja Lv 90
    The acronyms are killing me . Im guessing AE is Aoelien Edge and SF obviously Shadowfang. You got me scratching my head at the others though. Edit: i take that back.......MU = mutilate?
    (0)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Oh, sorry, force of habit

    MU -> Mutilate
    SF -> Shadow Fang
    AE -> Aeolian Edge
    GS -> Gust Slash
    SE -> Spinning Edge
    TA -> Trick Attack
    AC -> Armor Crush
    DE -> Dancing Edge
    DwaD -> Dream within a Dream

    the 3HitsCombos are DE, AC and AE, because they all go through SE and GS first. The allocation can vary depending on your needs.

    For the previous example:

    Mutilate > Spinning Edge > Shadow Fang > Spinning Edge > Gust Slash > Dancing Edge > Spinning Edge > Gust Slash > Aeolian Edge > Spinning Edge > Shadow Fang > Spinning Edge > Gust Slash > Dancing Edge > Mutilate > Spinning Edge > Gust Slash > Armor Crush > Spinning Edge > Shadow Fang > blahblahblah

    Shorter version:

    MU > SF > DE > AE > SF > DE > MU > AC > SF

    Edit: Tucking Fypos...
    (0)
    Last edited by Arkenne; 03-05-2016 at 02:32 AM.

  6. #6
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    telling someone to open with MU is just plain bad advice sorry.

    If you open with MU then it ticks totally unbuffed, losing a massive amount of damage. You should open with a 3 hit combo (usually DE, unless you have a warrior you can rely on to get Storm's Eye up in 3 GCDs, which case it should be AE), weaving Internal Release and Blood for Blood, then do SF, then MU.

    You should also be looking to get Trick Attack up between Spinning Edge and Shadow Fang, so it buffs both dots.

    Also: which dot to put up first if none are ticking is dependent on the fight. Do you have 30 seconds of uninterrupted dps time, then MU first, otherwise, SF is better to do first.
    (1)

  7. #7
    Player
    TribalReturns's Avatar
    Join Date
    Sep 2015
    Posts
    117
    Character
    Yusa Tempest
    World
    Brynhildr
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DarkerOrange View Post
    telling someone to open with MU is just plain bad advice sorry.

    If you open with MU then it ticks totally unbuffed, losing a massive amount of damage. You should open with a 3 hit combo (usually DE, unless you have a warrior you can rely on to get Storm's Eye up in 3 GCDs, which case it should be AE), weaving Internal Release and Blood for Blood, then do SF, then MU.

    You should also be looking to get Trick Attack up between Spinning Edge and Shadow Fang, so it buffs both dots.

    Also: which dot to put up first if none are ticking is dependent on the fight. Do you have 30 seconds of uninterrupted dps time, then MU first, otherwise, SF is better to do first.
    Yeah i wait until i use dancing edge to mutilate so it benefits from the slashing debuff
    (0)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah was gonna say. Use mutilate > Spinning > Shadow Fang after Dancing Edge always.
    (0)

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Err... guys... the DoT of both MU and SF isnt affected by the slashing debuff...

    It is affected by TA, B4B, IR and similar buffs... thats why the openers with TA have DE first before MU and SF... but if you arent going full force with that target or changing between a lot of them, DE loses in priority by a lot...

    In other words, MU with DE only gains 6 point of potency... while SF gains 20.
    Speaking roughly of potency points here, without the use of any sort of buffs:

    DE > MU > SF > AE
    610 > 66 > 220 > 737
    6 seconds > 2s > 4s > 6s
    MU roughly ticks 3 times, so 90.
    SF roughly ticks 2 times, so 80
    1773 potency in 18 seconds

    MU > SF > DE > AE
    60 > 220 > 610 > 737
    2s > 4s > 6s > 6s
    MU roughly ticks 5 times, so 150.
    SF roughly ticks 4 times, so 160.
    1937 potency in 18 seconds
    (0)
    Last edited by Arkenne; 03-05-2016 at 03:36 AM.

  10. #10
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    but any enemy you aren't going all out on is probably meaningless trash, therefore MU usage is questionable at best.

    You are, ofcourse, welcome to do whatever you want, but please don't go around telling people to open with MU.
    (1)

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