Quote Originally Posted by Kyuuen View Post
Nor am I expecting it to, but again as I've stated, to a new person this info is potentially useless. And where do they go when they have questions? The Mentor system? Which from what I hear is a mess half the time. FC? Perhaps they're not in an FC. Outside the game? Something that the Devs are obviously trying to avoid having people do with the advent of the mentor system.

Why bring it up? Seriously? Because it doesn't tell you these things! Do you HONESTLY believe the average player is going to sit around and parse themselves to find their optimal rotation if they don't already know it? As I said, to the knowledgeable players it's useful. To new players and the inexperienced it solves nothing.
New players know nothing when they start the game, that doesn't prevent them from learning. Nobody starts something thoroughly versed in it. And they don't have to sit around hitting a striking dummy to improve. The parser will tell them their performance every run, they will know if they are performing well or not, and are more likely to try to improve, if only a little. To a brand new person it is useless, just like most things in the game, as soon as they start running things, anything, they will be able to notice trends. "Hey, when I do this, my damage is greater most of the time, or when I do this, its less, I think I'll stick with the greater option." or "Hey, not dodging means I take two/three times as much damage as everyone else, maybe I should improve on that."

Do these things make everyone a pro player, no, nothing can or will, and that is not the goal, the goal is to make the player base better. And yes, I believe a large portion would take steps, however actively to improve when they are able to have a metric for their performance. Are you HONESTLY saying that a reason it shouldn't be implemented is because new players may not know it? Do you think they are really that lacking in the learning department?