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  1. #31
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    snip.
    Well, how's this for example, say the SSS dummy needs 900 DPS to pass and I try it once and clear with 950. Then I try it again and clear with 1000. I'd like to be able to compare my rotations and use the optimal one every time, y'know? Also, with an SSS dummy party cooldowns aren't taken into effect, what if my 1000 rotation actually does less in practice because the cooldowns I used didn't line up with trick attack and battle litany? This is all useful information that a full on parser is capable of providing. Some people want it for epeen that's true but what we have now is like testing a class full of students and not telling them their grades or what they got wrong, just that they passed or failed.
    (2)
    Last edited by Jamillion; 03-04-2016 at 11:45 PM. Reason: I can grammar more gooder

  2. #32
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kai_Lee View Post
    What is wrong with adding numbers to SSS? It's not like anyone can see you or your numbers?
    You can already parse using SSS with excel or a nice website that I don't have the link handy on my phone, but how does that help me to see where/when I'm overhealing/missing %/AoE Dps/Mechanic&Handling upcoming invulnerability. Theory crafting is all you have by the end of it.

    edit:
    Link to how to self parse using SSS
    Stone, Sky, Sea DPS Calculator
    (5)
    Last edited by Rawrz; 03-04-2016 at 11:54 PM.

  3. #33
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RyuRoots View Post
    But they made Pharos Sirius normal hard and enough people whined to have that go away. People say they wanted harder coil and they make savage SCoB...no savage FCoB. People say they want harder raids again, get Gordias savage, whine that it's too hard. The "game is too easy" crowd is one that I find hard to take seriously at this point.
    Well, with Pharos Sirius, it was more that PS was a lot more difficult than the other two dungeons in that ex roulette, but gave the same rewards. Same with savage SCoB ^^; (Well, apart from those giving a shiny title per tier.) While there might have been some grumbling if all three dungeons in the Pharos grouping had been Difficult, unless I misremember things most of the complaints regarding Pharos was regarding the discrepancy and how people kept leaving the party instantly when they saw they'd ended up in Pharos (because it wasn't worth the extra effort when you were just after the tomes).

    With Savage Gordias, I think the main problem was that A: they released normal two weeks beforehand, meaning those who'd be inclined to run savage had run normal 'way too many times' already, and B: the mechanics didn't seem to be that much different, apart from adding 'more'. More DPS checks, more of the same mechanic, etc. (Never ran Savage, so this is based on what I've seen people say or post, not personal experience, and I might be wrong.)
    While I'm going to run Gordias Savage at some point, so I can get the dyeable caster/healer chest pieces, mostly I've been 'meh' about it. Midas savage... I actually want to try, because I've seen unused 'props' in normal and been wondering how they will be used in savage.

    I used to be kind of against in-game parsers, due to having run into the 'bad' parsing crowd. You know, the ones who rag on other people for underperforming. But after having had 'friends' make statements to the likes of, "I don't really make any effort when running things unless I'm forced to", and having seen things being completed faster with them dead.... yeah. There's a difference between seeing "things die relatively quickly, we're doing just fine" and seeing "ok, I'm in the bottom 20% of my job, and things die relatively quick anyway. I'm clearly not the reason things die this quickly".
    (1)
    Last edited by Noxifer; 03-05-2016 at 12:04 AM.

  4. #34
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    PS was NOT hard. People gotta stop with that crap. Idiots were just unable to grasp the concept of killing adds (something you learn as early as lv15, mind you). So SE, instead of serving us the (to be famous) "git gud", nerfed the hell of an already super easy dungeon to make it as derp-proof as feasible while keeping the mechanics intact (somehow).

    I swear, if their stance had been in 2.X like the one they displayed during 3.0-3.1, the generic DF player wouldn't be that bad
    (9)

  5. #35
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kuwagami View Post
    PS was NOT hard. People gotta stop with that crap.
    Well, I didn't get to 50 until after the PS nerf (damn you, altoholism!), so.. I don't really have anything to compare to ^^;


    Edit:

    Quote Originally Posted by LunarEmerald View Post
    SSS basically is a parser. You just need to know the HP of each dummy and you can easily do the dps calculation.
    Well... Yeah. You can. But... just out of curiosity: how many AoEs do the dummies throw out? How many times does it jump across the arena or go invulnerable? How many additional dummies spawn that need to be taken down first? You know, those things that tend to happen in actual duties ^^;
    (2)
    Last edited by Noxifer; 03-05-2016 at 12:19 AM.

  6. #36
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    SSS basically is a parser. You just need to know the HP of each dummy and you can easily do the dps calculation.
    (1)

  7. #37
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Better not add it. Or, if they put it, only for you and no more. We dont need elitist guys bitching about other DPS or using it to discriminate people or something. That's the reason we have not any and we won't have any, I think.

    We already have the infamous "Fail = kick and blacklist" on the PF, we don't need the "Low DPS = kick". Oh wait, there are already some...

    The new addition Sky,Sea,Stone is more than enough for me. Down the dummy and you have anough DPS. Who cares if it s 1800 DPs or 1799.
    (2)
    Last edited by Xlantaa; 03-05-2016 at 12:30 AM.

  8. #38
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xlantaa View Post
    Better not add it. Or, if they put it, only for you and no more. We dont need elitist guys bitching about other DPS or using it to discriminate people or something. That's the reason we have not any and we won't have any, I think.

    We already have the infamous "Fail = kick and blacklist" on the PF, we don't need the "Low DPS = kick". Oh wait, there are already some...

    The new addition Sky,Sea,Stone is more than enough for me. Down the dummy and you have anough DPS. Who cares if it s 1800 DPs or 1799.
    Do you honestly think that the addition of an in game parser would change that in any way? And why SHOULDN'T people be held accountable for causing a farm or serious clear party to fail? Be honest, these fail and blacklisted parties are farms and progression clear groups, people who aren't up for it shouldn't be joining in the first place.
    (10)

  9. #39
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jamillion View Post
    Do you honestly think that the addition of an in game parser would change that in any way? And why SHOULDN'T people be held accountable for causing a farm or serious clear party to fail? Be honest, these fail and blacklisted parties are farms and progression clear groups, people who aren't up for it shouldn't be joining in the first place.
    This is always brought up by people who are against parsers, I dont get it myself.

    Like the example she gave, if someone is doing 1799 dps im ok with that, Im not ok with someone doing 400 dps.
    (8)

  10. #40
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    I don't understand why people would be so against an in-game parser. Even without one, it's somewhat easy to tell who's the weak link in the group after one wipe anyhow. If there's one that's only visible from the player's end that parses their own DPS only, at least they'd be able to diagnose what their problem is more easily. Hell, I'd love to have that for my MNK.

    From this end I see more upsides than downsides, making a more clear-cut way of getting things done more efficiently...
    (7)

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