If they remove DPS checks then why even bother bringing DPS in the first place? Why not bring 2 Healers and 6 tanks? After all no checks for them to meet and they'll stay alive easier.instead of adding parser they should remove the dps check totally. The dps check mentality is dumb. Bring back mechanic only based fight, and make more fun fights. You cant throw at people dps check without giving them the tools to improve their own dps.
Besides its a very bad decision to keep going with this dps/enrage thing.
Because you dont wanna kill stuff in 20 hours? what kind of question is that. While dps check only prevents people to enjoy the mechanic and fight , the other way doesnt prevent anything. If you have crazy epeen uber DPS you finish in 5 minutes like if you had a dps fight check, if you dont you jus finish in 1 hour. Still you can enjoy the content, and problem solved with this dps check parser dumb mentality.
Player
how does that solve the problem though, that just divides the community even more between those that want it ended in 5 minutes and those that end it in an hour (using your example).Because you dont wanna kill stuff in 20 hours? what kind of question is that. While dps check only prevents people to enjoy the mechanic and fight , the other way doesnt prevent anything. If you have crazy epeen uber DPS you finish in 5 minutes like if you had a dps fight check, if you dont you jus finish in 1 hour. Still you can enjoy the content, and problem solved with this dps check parser dumb mentality.
The problem solves itself. If you put something that create competition, then problems arises. IF you put dps check in fight (the mistake made by devs) then obviously you start creating division, people who wants to kick others for not performing optimal. This started a domino effect that produced 1) A toxic community 2) elitist attitude 3) unfun content where the brain of people is more focused on numbers rather than enjoyin the fights.
Back then it wasnt like this, the whole concept of enrage/dps check (because basically a dps check is an enrage penalty if you dont succeed) didnt exist. For example you could fight a mob with DIFFERENT combination of party setup (and this is a plus because it gives you freedom to play with whom you want, friends, experiment setups, duo, trio, solo, go in 20, do whatever players want to have fun) and still succeed. The battle was designed in a totally different way, not including a enrage/dps check.
Example when you get a mob under a HP% it starts to get very hard, so its mechanic becomes harder, but not enrage or dps check, this is just wrong design. Of course the example of Pandemonium Warden was the opposite way, it shouldnt be THAT hard, but you can apply this to everything.
Make mobs mechanic harder, they gets more harder and punishing but dont put walls in fights because that is what frustrate people, makes community toxic, break set parties, make people rage, and create this crap that is going on. This is a MMO PVE oriented, not a competitive game, so everything that creates a competitive discriminating environment on game design is plain stupid imo.
Not that it matters but if you are wondering i am one of these people who always strived and played ultra hardcore, raids and what not, you name it. I know very well this topic.
Its just not fun, people have lost the fun because the amount of stress (savage statics, idk you but i've never seen so many people jump server, break partes, rage, quit, like this savage era) dps/enrage wall put on the fight. You need to give players freedom to play as they like. if they want to go with 3 healers, let them. This whole black box gamestyle where you can only play by "devs - meta" rules, is frankly stupid, and believe or not this dps/enrage is what contributed the most to create a toxic and discriminating community like this, hand to hand with the weekly lockout.
But that is just my opinion, if you read all the reactions and posts in here, problems people arise, you will see that they are all related to these things, toxic, elitism, dps check, lack of patience, parsing problems to check if your dps are optimal, and guess what is the source of it
I quit ffxi when max level was 75, and i dont recall a single fight with dps/enrage check. Idk if they introduced it later on, but i remember that these were goddamn fun fights. (just an example, there are many more games).
And to fully answer to your question, it solves the problem by giving players freedom to choose (thing that we dont have atm). You can pick between going with a group that clears in 4 minutes, or go with a group that isnt that dps capable but still clear the mechanic in 1 hour. IT doesnt take anything off anybody. While this dps/check prevent the second type of person to clear the content and enjoy the game.
/peace
Last edited by DarkB; 03-05-2016 at 08:41 PM.
So if SSS is sort of replacement of parser, I want to figure out, what is better in as5 (or normal): to blow opener right at beginning, or hold CDs until boss becomes small again? When it is big it has about 25% more defence, but it may be still better than to hold CDs. And is it better to hold CDs every time when boss is big?
Can SSS help me with this for example?
It comes in really handy for helping players adjust their rotation for certain phases of fights. Take Sephirot EX for example. As a SMN my go-to opener is 2 fester 1 painflare. With a parser I was able to see that dropping that in favor of the 1 fester, 1 painflare, 1 energy drain opener yielded higher numbers due to the mechanics of the first phase.Wait, so, like, why do you even need to to know your numbers. If anyone can give me a logical reason that isn't related to inflating their personal ego I'll sign the petition. If the SSS trial which has the DPS check in it exists, if you beat it then you are doing sufficient damage. If you fail it you are not. The exact number is irrelevant. Other's numbers are irrelevant.
They really do help. Its not all about epeen.
I cosign on the parser.
First, there will always be some form of DPS check purely because of the pandemonium warden controversy. People getting ill because the fight dragged on way too long because they weren't doing it the right way.Because you dont wanna kill stuff in 20 hours? what kind of question is that. While dps check only prevents people to enjoy the mechanic and fight , the other way doesnt prevent anything. If you have crazy epeen uber DPS you finish in 5 minutes like if you had a dps fight check, if you dont you jus finish in 1 hour. Still you can enjoy the content, and problem solved with this dps check parser dumb mentality.
Second, DPS only tank and spank fights aren't engaging. Mechanic only fights aren't engaging either. Anyone can memorize a dummy rotation and anyone can run around in circles in a specific order. Its the combination of the two that makes an encounter engaging. Fights without DPS checks are just as boring as tank and spank fights.
This topic again.
Let me start off by saying that all adding an official parser would do is put console players on more equal footing with PC players, most of whom are already parsing. I'm completely for having at least a personal parser showing your exact damage per second. Think about it - you hit level 60 on your DPS class, with crappy gear. You spend weeks and weeks grinding away for better gear, and as you do so you start to become more comfortable and proficient at playing your job. Why would you not want to see a hard numerical representation of the core basis of your character's gear progression and your personal skill progression? Without a way to see hard numbers, I wouldn't feel much different having an item level 160 MNK as opposed to an item level 210 MNK for example. "but but", you say, "i dont need numbers to see bosses and trash packs die faster". And that is true. But you are one of two, or one of four damage dealers. Wouldn't you want to be 100% certain that stuff is dying faster because of the time and effort you put into your character, and not because of the other DPS?
There are countless thing in life where your progress is quantifiable and noticeable. A pianist can tell that his practice and time is paying off because he plays music more accurately and over time the music sounds better. A weight-lifter can tell that his gym time is paying off because over time he can bench more and muscle/mass gains are noticeable. A calculus student can tell that his time studying and doing problem sets is paying off because he starts doing better on exams, and he starts finishing the problem sets with less effort. An air traffic controller can tell that his time in position is paying off because his sequencing to airports becomes tighter and more efficient while still maintaining required separation. A marathon runner can tell that the effort he puts into running every day is paying off because over time he can run longer distances without getting tired. I can go on and on. There is an undeniable sense of personal fulfillment as you see these noticeable improvements.
Yet you don't want a way to see that the time and effort you put into your character is paying off? "but but", you say, "i can see my progress on SSS, as i gear more and get better at my Job, I finish with more time remaining". Cool, you can see your progress on a static dummy. Don't you want to be able to say "nice, I did much better on Thordan/A8/Sephirot than last time" with a hard number so you know 100% that you are in fact getting better? "but people will demand screenshots of your dps and people will be excluded from content if it's too low". Well, that's not a factor in Duty Finder, only for groups formed in Party Finder. And guess what? It is 100% within a party leader's rights to set whatever standard he pleases, arbitrary or not. If the standards are unreasonable, nobody will join. If the standards are reasonable, than is he really a villain for setting them?
Mind you, everything I've stated above is in reference to a personal meter that only you can see. While I also am 100% for public meters, I recognize that a personal meter is a nice compromise. But raise your hand if you've played MCH/BRD absolutely kicking ass but your DPS partner(s) are completely underperforming and you die to low DPS/boss takes noticeably longer, resulting in YOU being kicked or harassed because "brd dps low/mch bad dps". Public meters would PREVENT as much harassment as it would purportedly cause.
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