Quote Originally Posted by WeekendSoja View Post
I did not reply to your post in a quote but I directly answered your enrage dilemma pages back. SE caught a bad rep in their first MMO because players refused to set limitations on their own game time, regardless of that nifty "please don't forget your work and family" message when logging in. Pandemonium Warden caused a group of people to fight it for 18 hours straight with no win while incurring some ailments along the way prompting WoW to attack SE in the form of a yahoo article which went viral.
Just to clarify this even further. The mistake on that part was SE for releasing a content that intentionally was too hard and people took hours to fight. I could say the same for the actual content we have now. Savage. Put for example a group that has low dps but they are stubborn and keep going for 18 hours, its the same concept.

The mistake is from SE not from players. DPS check/enrage is bad for another reason on top of the one i discussed. It creates division. As i said before, it limits and exclude players (who payed for the game like everyone else playing) who cant pass the dps check (and one major reason of this is lack of tools from SE to improve your dps, so whos to blame?). Nobody subbing should be intentionally excluded from enjoying the content they payed for.
Let me get this straight since i bet many people here dont get this point.

IF you create a game that EVERYONE pay with money to play, you SHOULD make every content in it, cleareable/enjoyable/playable by everyone who gives you money.
By introducing fights with DPS check and enrage, you push and exclude a lot of people from enjoying and clearing the content they payed for. On top of this, you dont help them with an ingame parser (ps users), and you implement a dps check? how are people supposed to check their dps and performance? This is a contraddiction in game design.

Support to what i am saying is Yoshi itself many times admitted savage was too hard and tuned it down. I still believe that many players in here have issues on dps checks simply because the game doesnt help you at all into getting better.
So untill you have a very solid background and tools inside the game, you should avoid this whole dps check/enrage. THis has nothing to do with being in favor or against the dps check thing. Im just saying if you introduce something that put your gameplay on trial, you should give players the ability to fully learn > improve. Not everyone has this at the moment, and again its wrong.

and again before anybody jumps to my throat, im a very well known hardcore raider with dps and parser mindset. I just find very annoying the SE position on this. And i agree with people pretending a decent tool for analyzing| parsing their numbers, simply because dps checks are in game.
You dont want to give people a parsing tool? dont put dps check. Simple. The moment you put these in game, you MUST support it.