Well thats obviously the case, you learn the mechanics then you figure out how to maximize your dps. I am just merely pointing out that you could be the best person in the world at mechanics and still be an awful DPS/Healer/Tank.
Nor am I expecting it to, but again as I've stated, to a new person this info is potentially useless. And where do they go when they have questions? The Mentor system? Which from what I hear is a mess half the time. FC? Perhaps they're not in an FC. Outside the game? Something that the Devs are obviously trying to avoid having people do with the advent of the mentor system.
Why bring it up? Seriously? Because it doesn't tell you these things! Do you HONESTLY believe the average player is going to sit around and parse themselves to find their optimal rotation if they don't already know it? As I said, to the knowledgeable players it's useful. To new players and the inexperienced it solves nothing.
New players know nothing when they start the game, that doesn't prevent them from learning. Nobody starts something thoroughly versed in it. And they don't have to sit around hitting a striking dummy to improve. The parser will tell them their performance every run, they will know if they are performing well or not, and are more likely to try to improve, if only a little. To a brand new person it is useless, just like most things in the game, as soon as they start running things, anything, they will be able to notice trends. "Hey, when I do this, my damage is greater most of the time, or when I do this, its less, I think I'll stick with the greater option." or "Hey, not dodging means I take two/three times as much damage as everyone else, maybe I should improve on that."Nor am I expecting it to, but again as I've stated, to a new person this info is potentially useless. And where do they go when they have questions? The Mentor system? Which from what I hear is a mess half the time. FC? Perhaps they're not in an FC. Outside the game? Something that the Devs are obviously trying to avoid having people do with the advent of the mentor system.
Why bring it up? Seriously? Because it doesn't tell you these things! Do you HONESTLY believe the average player is going to sit around and parse themselves to find their optimal rotation if they don't already know it? As I said, to the knowledgeable players it's useful. To new players and the inexperienced it solves nothing.
Do these things make everyone a pro player, no, nothing can or will, and that is not the goal, the goal is to make the player base better. And yes, I believe a large portion would take steps, however actively to improve when they are able to have a metric for their performance. Are you HONESTLY saying that a reason it shouldn't be implemented is because new players may not know it? Do you think they are really that lacking in the learning department?
You're acting like all of us started the game immediately knowing our optimal rotations.Why bring it up? Seriously? Because it doesn't tell you these things! Do you HONESTLY believe the average player is going to sit around and parse themselves to find their optimal rotation if they don't already know it? As I said, to the knowledgeable players it's useful. To new players and the inexperienced it solves nothing.
I'll have you know that newbies are quite capable of learning things.
Why not a self viewed or group toggled option parser. For view or hide your numbers. Have them color coded based on your level, red if your numbers are lower than where they should be, green if average and blue for stellar. Letting you take pride in how you do dps. Letting you fine tune and test rotations and get real answers without doing massive theory craft. As a blm it be nice to know if the increase from convert and SC f4 during first Enoch is enough of a gain to do it. for mentors, fc buddies, even self, Google and see if the dps on par. The whole toxic argument is moot since people talk cap without numbers. At least knowing your numbers gives you a defense, or let's you know if you really are the problem and can address it instead of getting upset. I love running with people on pc who parse. After bOSS fights getting my numbers and pushing them higher, competing with other blm. And since pc has them anyway you might as well even the playing field for consoles
I used a parser in WoW. I saw no real increase in resource usage at all.
If that isn't good enough for you, I asked a friend who uses a parser. He said it at most takes 80 mb of ram (the game's minimum requirements asks for 2 GB of ram btw) and rarely even registered on CPU usage and when it did it was at most a measly 1% (this was gathered via the task manager). Parsers are incredibly light weight. A lot of the data that would be collected by a parser is already collected by your battle log tab in the chatbox; a parser would just use that information and calculate some things and print out the numbers that it came up with and a computer that can run FFXIV can easily do basic computation.
I wouldn't even think it would take a lot of developer resources. I am pretty sure they already have their own parsers for testing purposes. All they would have to really do is give it a nice UI and look, something they already have a lot of resources for like font size and type for example. And even if they don't, addon support. Didn't they say they would eventually put in addon support?Do you mean resources like machine resources (CPU, memory, internet etc) or developer? If you mean the former, I'm no authority, so perhaps someone more knowledgeable than I can say how much they tend to take; I was always under the impression it wasn't too hard on a machine. If you mean the latter, perhaps SE can go the same route as Blizzard and let the community develop addons/parsers similar to what ACT already is. I think that uses less developer resources as all they need to do is make sure things don't go too far (e.g when Blizzard broke AVR because it was too invasive and trivalized heroic Rotface's slime mechanics).
Edit: Whoops. I meant AVR.
Last edited by Yahallo; 03-07-2016 at 12:56 PM.
They have several times, yes. Actually, one of the earlier announcements for it can be found at http://forum.square-enix.com/ffxiv/t...=1#post1013136I wouldn't even think it would take a lot of developer resources. I am pretty sure they already have their own parsers for testing purposes. All they would have to really do is give it a nice UI and look, something they already have a lot of resources for like font size and type for example. And even if they don't, addon support. Didn't they say they would eventually put in addon support?
Q43: Could you provide us more information on when we will be able to develop add-ons and when official add-ons will be released?
A43: We just started working on an environment that players can use to create add-ons. Therefore, we should be able to provide an update around 8 months after launch.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Did they ever said how it was going in that supposed update 8 months later? If not then well they sure are late :PThey have several times, yes. Actually, one of the earlier announcements for it can be found at http://forum.square-enix.com/ffxiv/t...=1#post1013136
I mean, I still want it, better late than never. Emphasis on the BETTER LATE THAN NEVER. Seriously, add-ons would be really nice; not just parsers but other quality of life things that comes with a more customizable UI would make the game far more enjoyable.
I'd like to also add that anyone who would use a parser to berate and do all sort of toxic things is probably already doing it. An actual in game parser would do more good than harm; people can actually openly help others with them without risking ourselves. Yeah there will be people who don't want to improve, but there are also people who would want to improve but don't even know of the issue to begin with. Having a parser would help them in actually noticing any deficiency in their gameplay so they would know that they have something to work on. It is kind of hard to improve your DPS when you don't even know what it is, let alone whether or not you are underachieving. The first step is identifying the problem.
Last edited by Yahallo; 03-07-2016 at 01:19 PM.
People who oppose a parser are just the same as people trying to police language because it can be "offensive and used to harass".
I mean for real, guys, put your feet on the ground. Anything can be used to hurt anyone from chairs to powercables, napkins and oxygen (breathing kills you :c), a lala thrown at your head, a glock or a clock. What you want out is the, indeed, problematic people who use any tool to harass you.
It's very interesting to see what number did you hit and why, watching a graph of your dmg, a log of your rotation, the damage you took, comparing variations on rotations to see which is most benefitial.
Then again what it's not acceptable is a i205 pulling 400dps on Faust or someone not being able to kill Bismarck's carapace when you can do it half assed. Just, nope. If you want a carry, ask for it. Some will do it free, some will ask gil from you.
I'm on ps4 and I want a goddamn parser. I want to know how do I do in every fight and what I could do better, and asking people to parse me gets annoying sometimes. I couldn't care less about ego stroking, I want to do better to clear stuff more efficiently and help people easier.
I believe most of the responses since then have been something akin to "please look forward to it."Did they ever said how it was going in that supposed update 8 months later? If not then well they sure are late :P
I mean, I still want it, better late than never. Emphasis on the BETTER LATE THAN NEVER. Seriously, add-ons would be really nice; not just parsers but other quality of life things that comes with a more customizable UI would make the game far more enjoyable.
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