So you learned all the fights in the game without any communication from anyone? That is rather impressive...Waste resources? They already have a parser in their development builds as shown in a screenshot not too long, the only thing that would need to implemented is an actual UI for it, but that shouldn't be a problem as I'd imagine their UI team isn't exactly constantly active. Also, you can play the entire game from the beginning to end without using chat, excluding those quests that have you type things. Remind me, how is that required for the game to function?
Oh and parers use resources... a lot of resources.
99% of the game's content doesn't require proper doing of mechanics other than "Move out of this big orange AoE", all challenging content I've done is learnt through written/video guides. You know why we fail a lot of that content? That's right, a lot of it has to do with poor DPS. If you mean resources CPU wise, then PS3 can either be singled out or it can implemented with 4.0 when the PS3 is likely to be dropped.
Do you mean resources like machine resources (CPU, memory, internet etc) or developer? If you mean the former, I'm no authority, so perhaps someone more knowledgeable than I can say how much they tend to take; I was always under the impression it wasn't too hard on a machine. If you mean the latter, perhaps SE can go the same route as Blizzard and let the community develop addons/parsers similar to what ACT already is. I think that uses less developer resources as all they need to do is make sure things don't go too far (e.g when Blizzard broke AVR because it was too invasive and trivalized heroic Rotface's slime mechanics).
Edit: Whoops. I meant AVR.
Last edited by Priya; 03-07-2016 at 05:39 AM.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
I used a parser in WoW. I saw no real increase in resource usage at all.
If that isn't good enough for you, I asked a friend who uses a parser. He said it at most takes 80 mb of ram (the game's minimum requirements asks for 2 GB of ram btw) and rarely even registered on CPU usage and when it did it was at most a measly 1% (this was gathered via the task manager). Parsers are incredibly light weight. A lot of the data that would be collected by a parser is already collected by your battle log tab in the chatbox; a parser would just use that information and calculate some things and print out the numbers that it came up with and a computer that can run FFXIV can easily do basic computation.
I wouldn't even think it would take a lot of developer resources. I am pretty sure they already have their own parsers for testing purposes. All they would have to really do is give it a nice UI and look, something they already have a lot of resources for like font size and type for example. And even if they don't, addon support. Didn't they say they would eventually put in addon support?Do you mean resources like machine resources (CPU, memory, internet etc) or developer? If you mean the former, I'm no authority, so perhaps someone more knowledgeable than I can say how much they tend to take; I was always under the impression it wasn't too hard on a machine. If you mean the latter, perhaps SE can go the same route as Blizzard and let the community develop addons/parsers similar to what ACT already is. I think that uses less developer resources as all they need to do is make sure things don't go too far (e.g when Blizzard broke AVR because it was too invasive and trivalized heroic Rotface's slime mechanics).
Edit: Whoops. I meant AVR.
Last edited by Yahallo; 03-07-2016 at 12:56 PM.
They have several times, yes. Actually, one of the earlier announcements for it can be found at http://forum.square-enix.com/ffxiv/t...=1#post1013136I wouldn't even think it would take a lot of developer resources. I am pretty sure they already have their own parsers for testing purposes. All they would have to really do is give it a nice UI and look, something they already have a lot of resources for like font size and type for example. And even if they don't, addon support. Didn't they say they would eventually put in addon support?
Q43: Could you provide us more information on when we will be able to develop add-ons and when official add-ons will be released?
A43: We just started working on an environment that players can use to create add-ons. Therefore, we should be able to provide an update around 8 months after launch.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Did they ever said how it was going in that supposed update 8 months later? If not then well they sure are late :PThey have several times, yes. Actually, one of the earlier announcements for it can be found at http://forum.square-enix.com/ffxiv/t...=1#post1013136
I mean, I still want it, better late than never. Emphasis on the BETTER LATE THAN NEVER. Seriously, add-ons would be really nice; not just parsers but other quality of life things that comes with a more customizable UI would make the game far more enjoyable.
I'd like to also add that anyone who would use a parser to berate and do all sort of toxic things is probably already doing it. An actual in game parser would do more good than harm; people can actually openly help others with them without risking ourselves. Yeah there will be people who don't want to improve, but there are also people who would want to improve but don't even know of the issue to begin with. Having a parser would help them in actually noticing any deficiency in their gameplay so they would know that they have something to work on. It is kind of hard to improve your DPS when you don't even know what it is, let alone whether or not you are underachieving. The first step is identifying the problem.
Last edited by Yahallo; 03-07-2016 at 01:19 PM.
People who oppose a parser are just the same as people trying to police language because it can be "offensive and used to harass".
I mean for real, guys, put your feet on the ground. Anything can be used to hurt anyone from chairs to powercables, napkins and oxygen (breathing kills you :c), a lala thrown at your head, a glock or a clock. What you want out is the, indeed, problematic people who use any tool to harass you.
It's very interesting to see what number did you hit and why, watching a graph of your dmg, a log of your rotation, the damage you took, comparing variations on rotations to see which is most benefitial.
Then again what it's not acceptable is a i205 pulling 400dps on Faust or someone not being able to kill Bismarck's carapace when you can do it half assed. Just, nope. If you want a carry, ask for it. Some will do it free, some will ask gil from you.
I'm on ps4 and I want a goddamn parser. I want to know how do I do in every fight and what I could do better, and asking people to parse me gets annoying sometimes. I couldn't care less about ego stroking, I want to do better to clear stuff more efficiently and help people easier.
Going slightly off-topic here, but relevant to the situation here.
Can SE add a parser that goes beyond simply displaying damage and healing. They have metrics for emnity as well, could we have a graph that shows emnity over time and how it compares to others? I tank a lot (or I will be once 4.0 hits most likely, even though I wanna raid as a healer). I want to see how I'm holding emnity over time compared to others, as well as my DPS compared to others.
As far as the parser goes, it's needed. I point blank refuse to use a parser while it could get me banned for simply HAVING one (don't give me all the blah blah about they can't tell, they ban if they catch whiff of you using a parser, I'm not using one while that is the case, not risking it). But at the same time it means I haven't got a freaking clue how to improve (I haven't touched any content since 3.2 came out though, so I'm not sure how S3 stacks up for telling you though). Am I overhealing too much, am I able to do more DPS during healing downtime, or maybe I'm rocking up way too much emnity such that I'm sacrificing DPS in place of emnity.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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