Results 1 to 10 of 197

Hybrid View

  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    SE entered into ARR extremely safe and new player friendly, trying to completely avoid any 'hard/confrontational' gameplay, mechanics or systems. They treated the player base as babies.

    The player base became babies. 'Growing up' in a game where their every need was catered too, and everything was handed to them on a silver platter.

    And now we can't have nice things. RIP supported addons. Hard dungeons. Larger raid tiers. Decent PVP. Or any competitive PVE gameplay.
    (33)

  2. #2
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Pence View Post
    SE entered into ARR extremely safe and new player friendly, trying to completely avoid any 'hard/confrontational' gameplay, mechanics or systems. They treated the player base as babies.

    The player base became babies. 'Growing up' in a game where their every need was catered too, and everything was handed to them on a silver platter.

    And now we can't have nice things. RIP supported addons. Hard dungeons. Larger raid tiers. Decent PVP. Or any competitive PVE gameplay.
    The usual "wah wah I want harder" post. Maybe you do and you're genuine. But they made Pharos Sirius normal hard and enough people whined to have that go away. People say they wanted harder coil and they make savage SCoB...no savage FCoB. People say they want harder raids again, get Gordias savage, whine that it's too hard. The "game is too easy" crowd is one that I find hard to take seriously at this point.
    (16)

  3. #3
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RyuRoots View Post
    The usual "wah wah I want harder" post. Maybe you do and you're genuine. But they made Pharos Sirius normal hard and enough people whined to have that go away. People say they wanted harder coil and they make savage SCoB...no savage FCoB. People say they want harder raids again, get Gordias savage, whine that it's too hard. The "game is too easy" crowd is one that I find hard to take seriously at this point.
    TBF if the daily dungeons I do are any indicator the average player has the playing skill of a potato.
    (11)

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RyuRoots View Post
    But they made Pharos Sirius normal hard and enough people whined to have that go away. People say they wanted harder coil and they make savage SCoB...no savage FCoB. People say they want harder raids again, get Gordias savage, whine that it's too hard. The "game is too easy" crowd is one that I find hard to take seriously at this point.
    Well, with Pharos Sirius, it was more that PS was a lot more difficult than the other two dungeons in that ex roulette, but gave the same rewards. Same with savage SCoB ^^; (Well, apart from those giving a shiny title per tier.) While there might have been some grumbling if all three dungeons in the Pharos grouping had been Difficult, unless I misremember things most of the complaints regarding Pharos was regarding the discrepancy and how people kept leaving the party instantly when they saw they'd ended up in Pharos (because it wasn't worth the extra effort when you were just after the tomes).

    With Savage Gordias, I think the main problem was that A: they released normal two weeks beforehand, meaning those who'd be inclined to run savage had run normal 'way too many times' already, and B: the mechanics didn't seem to be that much different, apart from adding 'more'. More DPS checks, more of the same mechanic, etc. (Never ran Savage, so this is based on what I've seen people say or post, not personal experience, and I might be wrong.)
    While I'm going to run Gordias Savage at some point, so I can get the dyeable caster/healer chest pieces, mostly I've been 'meh' about it. Midas savage... I actually want to try, because I've seen unused 'props' in normal and been wondering how they will be used in savage.

    I used to be kind of against in-game parsers, due to having run into the 'bad' parsing crowd. You know, the ones who rag on other people for underperforming. But after having had 'friends' make statements to the likes of, "I don't really make any effort when running things unless I'm forced to", and having seen things being completed faster with them dead.... yeah. There's a difference between seeing "things die relatively quickly, we're doing just fine" and seeing "ok, I'm in the bottom 20% of my job, and things die relatively quick anyway. I'm clearly not the reason things die this quickly".
    (1)
    Last edited by Noxifer; 03-05-2016 at 12:04 AM.

  5. #5
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Pence View Post
    SE entered into ARR extremely safe and new player friendly, trying to completely avoid any 'hard/confrontational' gameplay, mechanics or systems. They treated the player base as babies.

    The player base became babies. 'Growing up' in a game where their every need was catered too, and everything was handed to them on a silver platter.

    And now we can't have nice things. RIP supported addons. Hard dungeons. Larger raid tiers. Decent PVP. Or any competitive PVE gameplay.
    I'm still salty about no tells in an instance.
    (5)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.