So no hard or expert modes in any other games, because not everyone can clear Dante Must Die, Revengeance, Heroic (or whatever is hard in WoW) or even competitive leagues in CS. Because everyone has to be able to win! YAY! SAFE SPACES!
Way to extrapolate text out of context without even bothering to grasp concepts explained for the 3th time now.
I explained that its related to the amount of people NON clearing a content due to being too hard because of dps check, this was RECOGNIZED by the developers themselves which agreed on what we are all saying and tuned them down. So yeah to their eyes, everyone has to be able to win, on top of that especially cause you are paying for it.
Not giving people tools to improve > fail dps check > fail to clear content. Comprende?
Last edited by DarkB; 03-08-2016 at 08:25 AM.
I did understand everything you said, but what I quoted seemed so silly that it totally discredited you imo. The same way "taking it out of context" will discredit me in your opinion.
And again in my opinion, not everyone must be able to win everything. You pay for a game, if you are good enough you'll beat the hardest content it has. Was Gordias a fuck up? Probably, but the same rule applies. You dedicate time to it until you perfect it and clear it. The thrive of the best, I haven't cleared SephEx or Gordias A2-3-4S. I have to improve and I will thrive. So should you and every other player.
The game would be worse without DPS checks; you just need the right balance of mechanics and DPS checks and A3S was simply over tuned (it also suffered from a giant difficulty gap from A2S). Yes, they should have a parser, that part is obvious. However, I don't get your hatred of DPS checks. You say they create a division because people can't meet them, then wouldn't the same be true for mechanics? Plenty of people get blacklisted from groups for repeatedly messing up mechanics, just like how people can get blacklisted from groups for low DPS.Way to extrapolate text out of context without even bothering to grasp concepts explained for the 3th time now.
I explained that its related to the amount of people NON clearing a content due to being too hard because of dps check, this was RECOGNIZED by the developers themselves which agreed on what we are all saying and tuned them down. So yeah to their eyes, everyone has to be able to win, on top of that especially cause you are paying for it.
Not giving people tools to improve > fail dps check > fail to clear content. Comprende?
All current content is perfectly clear-able by everyone who pays, they just have to put in the effort develop the necessary skill for it, that includes both meeting DPS checks and learning mechanics.
Enjoyment is another thing that is probably impossible. There are some people who simply do not want to do those content because they only enjoy the game on a casual basis so it is impossible to make all content enjoyable to everyone as there will be people who dislike content being easy and there will be people who dislike content being hard. There are some people who simply do not wish to try in this game, content should not be made clear-able for them just so they can get carried by people who do put in effort. Some content can be made clear-able by people who try but are casual plays and thus have not put in the time needed for the more difficult content. The more difficult content should not be clear-able by people who don't put in the necessary effort for them as it would otherwise no longer be difficult. Difficult content by their definition requires people to put in time and effort, something that more casual players may not have.
Not all content is for everyone, but there can be at least a bit of content for everyone.
You pay for Dark Souls and look at how hard that is. Should Dark Souls be tuned down too to make it easier for players and go against everything it stands for? What about Wings of Vi? Sorry, but not all content is clearable by all plays. I haven't beaten any Savage yet. D'ya know why, because I'm not good enough for the game, that's why. I don't expect them to nerf the content to make it easier just so I can clear. Here's the thing, I should just GET GOOD. If I can't (I volunteer a lot, so time is a premium to me), then I just accept that content isn't for me. Doesn't stop me trying. But I don't want every single victory spoonfed to me. You make the game too easy so everyone can clear, the hardcore players will leave. I'm actually of the camp that story content isn't hard enough.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
No, please don't.
I feel like it's time for the age old question for which the anti-parser crowd still has no answer.
Why must dps players not have any responsibilties and be allowed to be as terrible as possible, while healers and tanks get called out for making a single mistake all the time?
the game has already dps parsers , Fuast was a dps check , Adds are used as dps checks mostly ( slimes in a3s , same goes for the water ball ) , sephirot with the adds is both dps and heal check.
Midas normal have some dps checks , execution , the dps jail with the add , the cat's hearth
if u fail u wont see who is the "weak" link , and thats working as intended , u just need to ask the whole party to improve without pointing fingers. Something that SE is trying to avoid at all cost.
K drg 1200 mnk 1200 blm 1150 brd 200the game has already dps parsers , Fuast was a dps check , Adds are used as dps checks mostly ( slimes in a3s , same goes for the water ball ) , sephirot with the adds is both dps and heal check.
Midas normal have some dps checks , execution , the dps jail with the add , the cat's hearth
if u fail u wont see who is the "weak" link , and thats working as intended , u just need to ask the whole party to improve without pointing fingers. Something that SE is trying to avoid at all cost.
Everyone improve please
That's all nice and stuff, but then why are bad tanks and bad healers singled out when they suck ?the game has already dps parsers , Fuast was a dps check , Adds are used as dps checks mostly ( slimes in a3s , same goes for the water ball ) , sephirot with the adds is both dps and heal check.
Midas normal have some dps checks , execution , the dps jail with the add , the cat's hearth
if u fail u wont see who is the "weak" link , and thats working as intended , u just need to ask the whole party to improve without pointing fingers. Something that SE is trying to avoid at all cost.
Oh right, because they suck. Why should the dps be special snowflakes with no way to tell them they suck ?
Thankfully though, the enmity bar is a preliminary way to see that a dps is horribly bad. Only drgs are sensible cases, but horrible drgs don't use elusive jump usually so the error margin is reduced.
On a general basis though, if you have less enmity than a sch, you suck and you get your scold
Last edited by Kuwagami; 03-07-2016 at 11:18 PM.
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