Allow anyone to craft untradable versions of specialist items; where appropriate, make starred DoH/DoL recipes specialist-only
It is pretty clear that specialist recipes are intended to carve out market niches for players selling big-ticket items and to encourage commerce between crafters. Players complain because specialist recipes prevent total self-sufficiency. This would more or less accommodate both sides, allowing us to be self-sufficient without undermining the fundamental economic purpose of the specialist system.
None of the ilvl 170 DoH/DoL gear required specialization or specialist components, presumably because the developers didn't want to force us to rely on others to craft our DoH/DoL gear. This was a good decision, but it created a situation where two-star DoW/DoM recipes were flagged as specialist while two-star DoH/DoL recipes, gear for which there is a much smaller market to begin with, were not. Incorporating DoH/DoL recipes into the specialist system while allowing anyone to make these items for their own use would fix this inconsistency.
But wouldn't that shut down trade between crafters?
Not necessarily. As long as specialist crafting requirements are balanced around the craftsmanship and control bonuses on crafter souls, there will always be a higher entry barrier for non-specialist crafting. Ideally, most players would start out a new patch cycle buying components from other specialists and then gradually become self-sufficient as they gear up over the course of the patch.
Crafter souls also give SE a really simple way to tweak the relative difficulty of non-specialist crafting. Non-specialist crafting too difficult? Reduce the craftsmanship and control bonus from crafter souls and adjust recipes accordingly. Not challenging enough? Increase the stats on crafter souls instead.
What do you think?