1.) D - Remove RMT, better ways to report
2.) E - More glamours
3.) N - More Story
1.) D - Remove RMT, better ways to report
2.) E - More glamours
3.) N - More Story
Last edited by Gralna; 03-04-2016 at 08:21 PM.
E
O
W
-Never enough fashion.
-I would like something with puzzles maybe?
-figuring out new mechs is more fun than "this looks like X existing mech but do i Y or Z it"
Honourable mention to X, it would be nice to have a way to make more money that isnt crafting
Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
[Coeurl Army]
Raeleighn Corinthian / Riley Renault
[Balmung Hobos]
6 characters, 1 massive idiot
E(Glamour) -L( more quests, HATE fate leveling) -J ( New jobs)
g)Work on crafting system ( This should be an actual -skill- not RNG when it comes to quality. )
d)Fix Diadem
h)Work on gathering system
Pretty much mine right here.
Last edited by Jatoi; 03-05-2016 at 01:24 AM.
I = Combat system
The only thing that i want to change about the combat is the global cooldown.
J = I would like to see beastmaster and a real bard.
I want jobs that dont mix together like archer and bard..... they really messed that one up. I was looking forward to playing bard with actual instruments but that didnt happen, so im hoping they dont mix beastmaster with ninja or whatever else cause that would be disappointing.
L= I think that there should be a little more quests for the high levels that dont want to do endgame or ran out of quests, maybe a little more duo content if somebody doesnt want to party with the whole world.
And i'm gonna do one more because i think that all of them are important.
A= More dungeons because i'm tired of doing the same low level dungeons over and over and i think a change would be nice. You know mix it up when i'm leveling up.
C (Diadem) - Only one that is an actual problem content-wise IMO
L (More Quests) - Although I think we're fine with our current MSQ/Hidebrand/Scholar thing/event quest routine. More quests for the sake of having more quests is a waste of development resources, and should only be done if it expands the lore in a meaningful way. Alternatively, more varying dialogue depending on what classes you've leveled, or different quest objectives depending on player choices. Or hell, let us replay single player duties through the Unending Journey.
A (More Dungeons) - Although only if there's a real point to them. I -hated- the design of Arboretum and Pharos HM. Antitower and Amdapor HM though? I loved those two. Any more dungeons other than the standard two per patch should be tied to one of the sidequest chains/future Anima relic steps.
A, J, L
More dungeons, more jobs, more quests (I take L to be more Hildibrand, Scholasticate, and MSQ because I love all of these stories)
g)Work on crafting system
Less emphasis on specialist system unless there is a system to get more then 3 specialists
Usefull new skills instead of the whistle shenanigans
Improvements to the crafting interface like a back button when crafting components to the item you'r after
h)Work on gathering system
New ways of gathering perhaps involving multiple nodes and not the timed favor stuff.
y)More ways to obtain Materia
The only real somewhat efficient way to obtain crafting materia is still spiritbonding lvl 45-50 stuff. anything introduced in HW is way too RNG. And a way to get crafting/gathering V materia because there is no way atm to get them that i know of without relying on mutamix rng crap
This is my same order and my same issues. I enjoy combat as well, but crafting is my greater focus.g)Work on crafting system
Less emphasis on specialist system unless there is a system to get more then 3 specialists
Usefull new skills instead of the whistle shenanigans
Improvements to the crafting interface like a back button when crafting components to the item you'r after
h)Work on gathering system
New ways of gathering perhaps involving multiple nodes and not the timed favor stuff.
y)More ways to obtain Materia
The only real somewhat efficient way to obtain crafting materia is still spiritbonding lvl 45-50 stuff. anything introduced in HW is way too RNG. And a way to get crafting/gathering V materia because there is no way atm to get them that i know of without relying on mutamix rng crap
E) I would like more glamour as I like to see what I can come up with, but make it so we can earn them through quests as I hate spending too much Gil.
L) I like doing quest. I find them fun to kill time with. Make us earn cool stuff with quests.
X) I would like to make more Gil, but with actually killing stuff, not boring crafting and gathering. Please make a way to make a lot of Gil with actual combat that can compete with crafting. This will solve my glamour issue. I came here to kill stuff not spending time crafting boring stuff.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.