What would you like more in your full party raid?
1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?



What would you like more in your full party raid?
1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?
That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.
Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.
Of course that's a very rough kind of analysis, but you get what I'm saying.
But then those classes could be losing out on some other aspect.That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.
Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.
Of course that's a very rough kind of analysis, but you get what I'm saying.
you can have 1 whm focusing on their job, or have 4 people doing it. But those 4 people are also supposed to be DD, so every time they toss a cure they lose out on an attack round.
I dunno about you, but when I play Lancer I don't want to stuck healing unless its vital for the PT's survival. Same goes when I play any melee class sans Gladiator because Cures are an awesome provoke.
Yes, they'd be losing out on other aspects, just like every other party member, because they are a jack of all trades. That's my point. A jack of all trades never is going to be the best at 1 thing. But are 8 of them going to be good enough at everything to make it so that a best of 1 thing is not needed.
Think of it this way. If you compare mathematically a party of 8 hybrid classes to one with 8 Jobs, each of the hybrid classes has to perform at 12.5% of the efficiency of a role that 1 of the jobs is taking. Obviously they're not all going to match that % exactly in equal amounts, but you have to wonder why 8 jack of all trades won't be able to collectively perform the same way or better than a group of 8 defined Jobs can.
Obviously people who want to DD aren't going to want to cure, but if it's a more efficient way to get things done then that might not matter.I dunno about you, but when I play Lancer I don't want to stuck healing unless its vital for the PT's survival. Same goes when I play any melee class sans Gladiator because Cures are an awesome provoke.
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