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  1. #1
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    (1)

  2. #2
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darkhaund View Post
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    When they first announced that change in leadership roughly a year ago I have to admit that I was hoping they would trash the armory system as well. However, I think that all they really need to do is add some more restrictions to keep it from being a giant melting pot (or, "Frankenstein" system lol - that description fits really well actually) where everyone is using nearly the same abilities as everyone else. And it looks like they're doing just that with consideration of the last couple big patches and 1.20 just around the corner. I'm definitely excited about learning about the class changes which they have planned for 1.20 - hopefully we'll know sooner than later.

    And as far as the question of whether someone would rather use a hybrid class vs. a specialized job, hopefully the job will be specialized in such a way to where is simply out performs any sort of hybrid-version of a class. (I mean, personally I'm optimistic that the jobs will out perform the classes in large-group content). For example, hopefully a PLD can take hits from [insert-giant-boss-here] for say 100 or 200 points of damage per hit (arbitrary numbers of course), whereas a GLA would be getting hit for 500 or 700 points of damage even with all its hybrid-equipped damage mitigating abilities used/up. Obviously, then, no one in their right mind would want to go into that fight as a hybrid GLA instead of a PLD.
    (0)

  3. #3
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Darkhaund View Post
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    Initially I thought that adding jobs would make classes somewhat obsolete, but seeing that there's interviews where Yoshi talks about giving the player choices for different sides of the game makes me think that maybe it's not so.

    I see this as a little Frankenstein'ish myself lol, but it's got to be a nightmare to balance the combat with classes as well as jobs.
    (0)