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  1. #1
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    This seems pretty cool, but I really wonder if they're going to be able to effectively make it so that 6 or 8 Jobs in a group is better/more efficient than 6-8 Classes with hybrid abilities. Sure the hybrid classes are going to be a little worse at the roles the jobs specifically focus on, but they'll also be able to do everything. I just wonder if a system where each individual is really good at 1 thing is going to end up better than everyone being OK at a lot of things.
    (0)

  2. #2
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    mmmm i still dont quite understand.. so you can be a Glad 50 and a paladin 50? very very strange
    (0)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Darkhaund View Post
    mmmm i still dont quite understand.. so you can be a Glad 50 and a paladin 50? very very strange
    Your Paladin IS your Gladiator.

    If you're a level 30 Gladiator, when you unlock Paladin, it will be level 30.
    If you're a level 42 Gladiator, you're a level 42 Paladin.

    Paladin is a specialization of the Gladiator class used for tanking. You lose the "hybrid" abilities you have as a Gladiator, and in place of those you have specialized Paladin abilities for survival, tanking and protecting party members.
    (4)

  4. #4
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I suspect the Job system will -really- come into its own when disciplines wind up having more than one associated job. Granted this may not be for quite a while, but there's a lot of potentially fun design space here to explore. I'm looking forward to it.
    (2)
    7UP!


  5. #5
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Wht are you talking about?
    Examples?
    (0)

  6. #6
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    From what I read from that interview, this is exactly what they have stated all along. I remember them saying way back when, that Jobs would be for full group and classes would be for solo/casual/light party. Anyone concerned about if they can pull it off, and make Jobs more effective than classes can stop specualting. Classes = more versatility and less power in a specific role, and Jobs = little/or no versatility and more power in a specific role. For examlpe, Blm might be 15% more powerful of a nuker than just using thm or con nukes. Pld might be 15% more of a better tank than either mrd or gla. Im not stating these as concrete facts, but just as examples as to I beleive it will play out. Meanwhile, Classes will be good for solo content and light party situations, where people need to be more flexible due to lack of members. I don't understand the people that somehow think that max cross-classed built roles would be better than Jobs. Its like your either a master of 1 role and not able to do any others, or you go with being a jack of all trades but a master of none. Pretty straight forward, if you ask me.
    (0)

  7. #7
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amsai View Post
    I don't understand the people that somehow think that max cross-classed built roles would be better than Jobs. Its like your either a master of 1 role and not able to do any others, or you go with being a jack of all trades but a master of none. Pretty straight forward, if you ask me.
    I don't think a single cross-class build will be better than a single Job. My question is if you have a party of 8, why are 8 Jobs with specific roles going to be better than 8 Jack-of-all-trades, or maybe 7 with 1 Paladin. I think that balance is going to be hard to pull off.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What would you like more in your full party raid?
    1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?
    (0)

  9. #9
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Felis View Post
    What would you like more in your full party raid?
    1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?
    That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.

    Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.

    Of course that's a very rough kind of analysis, but you get what I'm saying.
    (0)

  10. #10
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Travesty View Post
    That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.

    Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.

    Of course that's a very rough kind of analysis, but you get what I'm saying.
    But then those classes could be losing out on some other aspect.

    you can have 1 whm focusing on their job, or have 4 people doing it. But those 4 people are also supposed to be DD, so every time they toss a cure they lose out on an attack round.

    I dunno about you, but when I play Lancer I don't want to stuck healing unless its vital for the PT's survival. Same goes when I play any melee class sans Gladiator because Cures are an awesome provoke.
    (1)

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