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  1. #21
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dahlinea View Post
    Indeed! The next step now should clear out all Soul Stones from the fighting part of the game and make us choose only 3 jobs, those being the only ones allowed to queue in raids and trials in game as well as being the only ones allowed to wear the gear obtained there. Will be so much fun! -_-
    Fun fact, Savage Mode, the content by which all other combat content is judged, doesn't let you bring whatever class you want to.

    So yeah. For that small sliver of content (Much like the specialist recipes), you are effectively locked out except for one, maybe two, jobs.

    Don't worry, much like crafters and specialist recipes, you can bypass that with enough gil.
    (0)

  2. #22
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Spellbinder View Post
    -Snip-
    I don't have any direct quotes on hand, no, but what I do have is this: Specialists were never originally intended to have their own exclusive recipes. They were added due to player feedback and weren't part of the planning for the Specialist system.

    Source: http://forum.square-enix.com/ffxiv/t...=1#post3263886

    On release the 3-class limit and Soul cost wouldn't have affected the majority of the players that the system was intended to help, and they may have approached things differently had Specialist recipes been part of the planning from the beginning.

    I agree the entire system needs work in general, but my main point stands that the 3-class limit and Soul cost have a number of positive effects to go along with the negative, and the negative is easily countered with a little socialization.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  3. #23
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    No. Specialist system is great and it should stay just like it is.
    (1)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Specialization in concept is great, in practice it is not. I said this in another thread, but materials for other classes should not be locked behind specialization, in fact materials should not be specialist regardless. If I'm playing LTW, I should not require another classes specialist materials for my recipes, that is the core of the problem. Exclusive items, sure, but that is not how the system seems to be being designed.
    (4)

  5. #25
    Player
    Keldrath's Avatar
    Join Date
    Mar 2016
    Posts
    1
    Character
    Circassia Zhane
    World
    Leviathan
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Nekotee View Post
    I'm sorry but...
    I was omnicrafter in 2.X
    I was at the beginning of 3.0
    I was stunned by specialist system

    but now I really enjoy it !
    It bring people together, I mean I made a network of people I know and who love crafting
    we help each other, trade comp help and answer question... that's really fun !

    It follow what yoshida said about communication and playing with other people (not in a bad way XD)

    ...

    The ONLY annoying point right now is the awful amount of time you have to spend to gather enough comp to make a 2* craft
    and I said annoying, not bad or need to be fixed...
    It's doable just long

    and I think we will later have to said comp in dungeon
    in a way as easier as collecting lv50 2* to 3* comp in ilevel 70 to 100 dungeon
    Well this is the first I'm hearing about it, but I know I didn't spend all this time leveling all the crafting professions because I wanted to be reliant on others.
    (3)

  6. #26
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    It would be nice to have a fourth specialist, that way you can pair up & have all crafts covered. Just like they did with Desynthesis by increasing the caps.
    (0)

  7. #27
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Last I checked, you can only take 3 Desynthesis classes to max. You then have some 10 (or 20?) points per remaining class to play with. You cannot max out 4 Desynths on one character.
    (0)

  8. #28
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I believe they're going in the right direction with the specialist system and it's good to discourage people from freely/easily changing specialization as well. Specialization means less competition and higher profit margins, at least for those players that for several reasons cannot monopolize the general economy. As a midcore crafter, I no longer feel the pressure of having to equip every crafter only because hardcore crafters can invest insane amounts of time and gil and are able to craft everything, reducing the prices to a point where it's no longer profitable for me to craft end game recipes. The specialist system just makes crafting more enjoyable and rewarding for players like me whose main interest is raiding, but also like crafting from time to time. The only flaw now is specialist skills, they're just so useless, especially given how easy it is to HQ 3* stuff and in no way give casual players the opportunity to avoid leveling most crafters to 54 to get the most important cross-class skills. Materias availability is a huge problem as well for new crafters. Barriers to entry have just become way too high, everytime someone asks me what to do in order to enter the end game crafting scene and I explain the steps, even offering my help with 2* crafting and so on, people just get discourage and give up. Most crafters I knew from ARR gave up...it makes me a little sad.
    (3)

  9. #29
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Barrier to entry being way too high is the reason I think that SE has taken, and is taking, the wrong approach to crafting.

    I've said it before, and I'll say it again. Get rid of the Specilist-only flag on recipes. Get rid of the current Specialist-only actions. Make each Specilist stone give the 21 cross class skills, as normal skills, that the other seven crafting classes get at 15, 37, and 50. Tack on the 54 cross class if desired (my original idea was not to tack on the 54's until the level cap goes up again; but seeing 2 star and 3 star they would certainly be valuable).

    That would allow someone with only one crafting class to make anything in his crafting log, without feeling (or being) forced to level the rest of the classes for the cross class skills. It would put a single crafter in the position of having to source his refined materials, but that disadvantage would be balanced by the work an omnicrafter had to put in to become an omnicrafter.
    (3)

  10. #30
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Roth_Trailfinder View Post
    Last I checked, you can only take 3 Desynthesis classes to max. You then have some 10 (or 20?) points per remaining class to play with. You cannot max out 4 Desynths on one character.
    Currently there's nothing, that I am aware of, requires materials only available from a maxed desynthesis class. The last Relic only requires around 60 (?) desynth points to get those mats. What I was implying is that you can get a reasonable level of desynthesis ability on more than three jobs, which was possible at launch. Being level 110 on most jobs will help you desynth most of the useful things.
    (0)

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