
Originally Posted by
Jennestia
Nah, the "XI-2" issue generally comes from people who are against that game (for whatever reason) and assume anyone who even mentions it (btw, Yoshida mentions FFXI a lot lately when referring to foundation systems) wants a direct copy. I mean, naturally when you hear Final Fantasy XIV as well as It's an MMORPG which is being developed by Square Enix you naturally assume they would have built off of what FFXI laid over the past 10ish years.
Not a clone, but building off of it -- XIV could have launch with damn well an offline RPG worth of storyline content if they built off of the same flow as XI, same with content systems, i.e Besieged/Campaign (guess what Imperial raids are reminiscent of?) Assault type systems where you do x type of raids and gather points to purchase gear and items and so on. Basically, things like that, which obviously is present in other RPGs, but the way XI did it had a twist to it, usually incorporating it into the storyline, most MMOs don't really add raids and the like to storyline, just a small backstory blurb as to why the instance even exists.
So there's nothing wrong with FFXI really and XIV wouldn't even exist as an MMO if they didn't succeed with XI because if it failed like some people in the XIV community like to say, they wouldn't have attempted FMO (didn't fail either, but wasn't as popular) nor would they do it a 3rd time (FFXIV).
As said there's really 3 eras of FFXI, which linked with how the MMO community changed:
CoP - Era, also known as the challenge era and golden age of FFXI, because not only did it offer a lot of base content expansion, it also offered twice as much end-game content than vanilla and zilart.
ToAU/WoTG - Era, also known as the beginning of the casual era. It fixed all of the problems people complained about, i.e having to actually do work for the storyline and made the storyline doable in a very quick pace ignoring Japanese midnight waits. It also added in a bunch of point based systems as well as one system we all love or hate (Salvage.) Later, it added poppable NMs (ZNM) and Einherjar (tier based dungeons.) Not to mention WoTG's epic storyline, but it also was the start of XIV's physical production...so the storyline spanned over 3 years....
Then comes Abyssea, which is the ultimate requiem to how MMOs are these days - Do a little work, gain massive rewards to the point you're almost overflowing with handouts. That's not to say it's a bad thing, but it does show just how MMOs have changed and what people come to expect. Whether you love it or hate it, Abyssea was well received because people who just join the game can get well geared in very short time compared to how long it used to take back in 2004-2006.