Quote Originally Posted by Suirieko View Post
This. There is no reason to use the GOOD ideas that came from FFXI and improve it in FFXIV.

Key examples of what is good in FFXI:

*Assaults
*Party Search Feature (which is finally coming)
*Campaign/Beseiged
*Endgames that required specific strategy, such as salvage, minus the crappy drop rate.
*Innovative NM fights. (Ifrit is by far a great example of this)
*Bazaar including bazaar message.
*ARena style fights, such as BCNM, KSNM and so on.
Whoa! Let's not get totally out of control here!

CoP era FFXI was my favourite MMO of all time (until ToAU came along and killed it), but at no point did FFXI have good endgame. Ifrit in FFXIV is a more complex and involving fight than just about anything in FFXI, yet bosses on his level and above have existed in WoW pretty much since its launch.

Also, FFXI had a lot of gimmicky content encapsuled into their own "systems", like Salvage, Assault, Fields of Valor, Einherjar, etc, etc. To me they felt disconnected from what I considered to be the main game and those ideas could have been implemented a lot more seamlessly.