Since the game is going more & more raid/instanced based, we actually do need a few zones akin to Sky/Sea etc.
Since the game is going more & more raid/instanced based, we actually do need a few zones akin to Sky/Sea etc.
Hm, okay, I think I understand the point.
People aren't literally saying "Port Lumoria or Tu'Lia to XIV", though, they're saying "There should be some kind of crazy awesome area you can get to after you've cleared a certain part of the plot where you can do neat stuff", which... I completely agree with, and I imagine the devs also are on board with, but keep in mind that content-wise right now we're still not even caught up to Rise of the Zilart in FFXI, because of the year of backtracking and repair work that's been going on. Even when 2.0 comes out, we won't be at that point. Which, yes, it's a waiting game, but... (I mean, it's a Final Fantasy game, of course there'll be a place like this. Fifty gil says it'll be floating, too.)
A lot of ideas in FFXI really, really worked! (Like a lot of ideas in WoW really worked.) I think one of the reasons that XIV failed at first is because Tanaka deliberately did things just because they weren't the way XI had done it. The initial idea behind Market Wards was pretty cool - it was implemented terribly though, I still hope we get to do buy orders with our retainers. A lot of other things - battle regimens come to mind immediately - were an enormous confusing step backwards, as has been mentioned.
(Then again I'm the sort of player who thinks FFXI has gotten much -better- over time and stares in incredulous disbelief whenever I hear people talking about the "golden age of FFXI" and refer to CoP-era, even though I have a lot of good memories (some of them good in a masochistic sense) of doing stuff, and I think Yoshida's committed to having some level of content in XIV that presents that level of challenge; there's a difficulty between interesting difficulty, and fake-difficulty-tinged-with-nostalgia, and there's a lot of the latter going around.)
7UP!
Yes. It doesn't necessarily have to be through plot though. The area itself & the progression within that area is what it's all about.Hm, okay, I think I understand the point.
People aren't literally saying "Port Lumoria or Tu'Lia to XIV", though, they're saying "There should be some kind of crazy awesome area you can get to after you've cleared a certain part of the plot where you can do neat stuff", which... I completely agree with, and I imagine the devs also are on board with, but keep in mind that content-wise right now we're still not even caught up to Rise of the Zilart in FFXI, because of the year of backtracking and repair work that's been going on. Even when 2.0 comes out, we won't be at that point. Which, yes, it's a waiting game, but... (I mean, it's a Final Fantasy game, of course there'll be a place like this. Fifty gil says it'll be floating, too.)
A lot of ideas in FFXI really, really worked! (Like a lot of ideas in WoW really worked.) I think one of the reasons that XIV failed at first is because Tanaka deliberately did things just because they weren't the way XI had done it. The initial idea behind Market Wards was pretty cool - it was implemented terribly though, I still hope we get to do buy orders with our retainers. A lot of other things - battle regimens come to mind immediately - were an enormous confusing step backwards, as has been mentioned.
(Then again I'm the sort of player who thinks FFXI has gotten much -better- over time and stares in incredulous disbelief whenever I hear people talking about the "golden age of FFXI" and refer to CoP-era, even though I have a lot of good memories (some of them good in a masochistic sense) of doing stuff, and I think Yoshida's committed to having some level of content in XIV that presents that level of challenge; there's a difficulty between interesting difficulty, and fake-difficulty-tinged-with-nostalgia, and there's a lot of the latter going around.)
We don't want some "area" or some "Stronghold" slapped onto the existing maps. We actually want a new zone or a new area for this. Casual or Hardcore progression aside, we like having new areas to just visit & go to.
Last edited by Tezz_Xivectro; 10-22-2011 at 04:57 AM.
I'm All for taking the good ideas and doing them in a different way.
For those who want an XI-2, push SE to redo XI for you.
For Those who want nothing out of XI, look at the good and the bad, IT doesn't have to be all or nothing.
An that goes for any game, not just XI.
The Problem to me is people just go to extremes, they don't find a middle ground, its all good or all bad ... Oh well..
Instead of cloning ideas form any game, look at a new way to do it that works for this game, not another one.
This is XIV each FF is different, and so this one should be.
I like the difference in the lore, the armoury system, and the story (Primal's being not on our side rather then summons for a change).
The recent post about Wrynn's is an example of people wanting to much from XI for me personally at least. The lore is against them as pets in this game, it's a different game so it takes a different approach.
To me thats a good thing.
On the other hand the chocobo breading system could be moved across without issue, as could a lot of other things, and countless others about the classes, jobs, mobs, features from a host of the older FF's.
Last edited by Esk; 10-22-2011 at 05:04 AM.
I want whm with teleports and the doing-away with anima! Though I heard rumor that it may be true, so I'm cool.
I'd be ok with ffxi-2, but a new world. THe mechanics were great in ffxi, just update the graphics a bit. Give me a new story to follow and I'm happy. I didn't quite ffxi because i didn't like it, i quit because i beat the game. if there was more to do, I'd be there doing it. (more to do = more i want to do. new abyssea stuff destoryed hte party mentality which pretty much killed the game for me. I unlocked all the jobs, but couldn't level them properly because there was no more parties. getting to 85 with singing skill of 6 means you are going to suck as an 85 bard.)
In xiv there's lots for me to do, plenty of quest lines to follow, partying to be done, and fun to be had.
Saying playing the same game over is like saying that volume 2 of a book is the same as volume one. While it's based on the same premise, it's not the same book.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200
wipe the pumpkin goo out of your eyes and re-read what you quoted. =P
but to the op.
(*All xi rambling is from the perspective of pre abysia, pre 76+ player)
Xi was kind of a mixed bag in retrospect. I think there is a fear of some of the sludge the pearls were mixed in with coming along for the ride into xiv. Hell even some of the stuff that they got right in xi they manage to simultaneously screw up.
the znm system is a prime example.
On paper it was really cool kill monsters to progress onto higher tiers of more difficult monsters ultimately culminating with a battle with the warden of all demon souls. Sign me up for two!
But then you actually got into it, you had to go take pictures of monsters untill you went brain dead to gain the pop items you needed.
Tinin , Tyger, and Serameya were so stingy with there trophy's that it became a mindless slog up through the tiers. All to have the privilege to fight a boss with some where in the area of 15 forms (pre nerf). A fight that could drag on so long that it actually grabbed the attention of the outside world and not in a positive way.
The saving grace of the whole system being that the drops from the nm's while climbing the tiers were actually pretty darn good. And this could all be done on the players time table.
I never beat the A.C.P mini scenario. I just got so tired of climbing that damned tower. I was getting to the same point with the mini games and run when i finaly beat Kupo d'etat.
As long as the high end content that we keep getting in this game is difficult yet fair and the people building the battles know when to say, Hey i think this enough stuff for them to deal with. all the while keeping the artificial road blocks in getting to said content to a minimum and logical i think things will be alright.
Sorry i think i went on a bit of a tangent. But hopefully you will be able to see what i'm trying to say here.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
You must have been playing with the wrong kind of people, my friends on Valefor were not like that, but I understand what you are getting at.Standing around or AFK in almost everything you do.
That's what's wrong with FF11. Shouldn't a game be fun. At least to the point where you're actually playing the game. Not wanting to leech & afk (not just talking about leveling either).
Back when FF11 first started the older mentality was nothing like this. We're in a day & age where we need time sinks without them seeming like time sinks.
SE has to find a way to psychologically mind-fuck people into doing long content.
It needs to be something we actually feel like doing & progression is clear/"fun". Not a dull chore.
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