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  1. #10
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
    Location
    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teakwood View Post
    Hm, okay, I think I understand the point.

    People aren't literally saying "Port Lumoria or Tu'Lia to XIV", though, they're saying "There should be some kind of crazy awesome area you can get to after you've cleared a certain part of the plot where you can do neat stuff", which... I completely agree with, and I imagine the devs also are on board with, but keep in mind that content-wise right now we're still not even caught up to Rise of the Zilart in FFXI, because of the year of backtracking and repair work that's been going on. Even when 2.0 comes out, we won't be at that point. Which, yes, it's a waiting game, but... (I mean, it's a Final Fantasy game, of course there'll be a place like this. Fifty gil says it'll be floating, too.)

    A lot of ideas in FFXI really, really worked! (Like a lot of ideas in WoW really worked.) I think one of the reasons that XIV failed at first is because Tanaka deliberately did things just because they weren't the way XI had done it. The initial idea behind Market Wards was pretty cool - it was implemented terribly though, I still hope we get to do buy orders with our retainers. A lot of other things - battle regimens come to mind immediately - were an enormous confusing step backwards, as has been mentioned.

    (Then again I'm the sort of player who thinks FFXI has gotten much -better- over time and stares in incredulous disbelief whenever I hear people talking about the "golden age of FFXI" and refer to CoP-era, even though I have a lot of good memories (some of them good in a masochistic sense) of doing stuff, and I think Yoshida's committed to having some level of content in XIV that presents that level of challenge; there's a difficulty between interesting difficulty, and fake-difficulty-tinged-with-nostalgia, and there's a lot of the latter going around.)
    Yes. It doesn't necessarily have to be through plot though. The area itself & the progression within that area is what it's all about.

    We don't want some "area" or some "Stronghold" slapped onto the existing maps. We actually want a new zone or a new area for this. Casual or Hardcore progression aside, we like having new areas to just visit & go to.
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    Last edited by Tezz_Xivectro; 10-22-2011 at 04:57 AM.