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  1. #1
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Scherwiz View Post
    And you shouldn't have to, but I don't think it is unfair to ask for some things that are like XI too.
    Well, I do agree that some features present in XI that work well should be implemented on XIV too. The whole "XI-2" issue comes when people just want to go the XI way for "fixing" every thing, instead of improving on XIV's unique systems.
    (4)

  2. #2
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by AdvancedWind View Post
    Well, I do agree that some features present in XI that work well should be implemented on XIV too. The whole "XI-2" issue comes when people just want to go the XI way for "fixing" every thing, instead of improving on XIV's unique systems.
    Nah, the "XI-2" issue generally comes from people who are against that game (for whatever reason) and assume anyone who even mentions it (btw, Yoshida mentions FFXI a lot lately when referring to foundation systems) wants a direct copy. I mean, naturally when you hear Final Fantasy XIV as well as It's an MMORPG which is being developed by Square Enix you naturally assume they would have built off of what FFXI laid over the past 10ish years.

    Not a clone, but building off of it -- XIV could have launch with damn well an offline RPG worth of storyline content if they built off of the same flow as XI, same with content systems, i.e Besieged/Campaign (guess what Imperial raids are reminiscent of?) Assault type systems where you do x type of raids and gather points to purchase gear and items and so on. Basically, things like that, which obviously is present in other RPGs, but the way XI did it had a twist to it, usually incorporating it into the storyline, most MMOs don't really add raids and the like to storyline, just a small backstory blurb as to why the instance even exists.

    So there's nothing wrong with FFXI really and XIV wouldn't even exist as an MMO if they didn't succeed with XI because if it failed like some people in the XIV community like to say, they wouldn't have attempted FMO (didn't fail either, but wasn't as popular) nor would they do it a 3rd time (FFXIV).

    As said there's really 3 eras of FFXI, which linked with how the MMO community changed:

    CoP - Era, also known as the challenge era and golden age of FFXI, because not only did it offer a lot of base content expansion, it also offered twice as much end-game content than vanilla and zilart.

    ToAU/WoTG - Era, also known as the beginning of the casual era. It fixed all of the problems people complained about, i.e having to actually do work for the storyline and made the storyline doable in a very quick pace ignoring Japanese midnight waits. It also added in a bunch of point based systems as well as one system we all love or hate (Salvage.) Later, it added poppable NMs (ZNM) and Einherjar (tier based dungeons.) Not to mention WoTG's epic storyline, but it also was the start of XIV's physical production...so the storyline spanned over 3 years....

    Then comes Abyssea, which is the ultimate requiem to how MMOs are these days - Do a little work, gain massive rewards to the point you're almost overflowing with handouts. That's not to say it's a bad thing, but it does show just how MMOs have changed and what people come to expect. Whether you love it or hate it, Abyssea was well received because people who just join the game can get well geared in very short time compared to how long it used to take back in 2004-2006.
    (5)

  3. #3
    Player
    Tanoshii's Avatar
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    Oct 2011
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    Gridania
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    63
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    Tanoshii Britannia
    World
    Behemoth
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    Gladiator Lv 55
    Quote Originally Posted by Jennestia View Post
    Nah, the "XI-2" issue generally comes from people who are against that game (for whatever reason) and assume anyone who even mentions it (btw, Yoshida mentions FFXI a lot lately when referring to foundation systems) wants a direct copy. I mean, naturally when you hear Final Fantasy XIV as well as It's an MMORPG which is being developed by Square Enix you naturally assume they would have built off of what FFXI laid over the past 10ish years.

    Not a clone, but building off of it -- XIV could have launch with damn well an offline RPG worth of storyline content if they built off of the same flow as XI, same with content systems, i.e Besieged/Campaign (guess what Imperial raids are reminiscent of?) Assault type systems where you do x type of raids and gather points to purchase gear and items and so on. Basically, things like that, which obviously is present in other RPGs, but the way XI did it had a twist to it, usually incorporating it into the storyline, most MMOs don't really add raids and the like to storyline, just a small backstory blurb as to why the instance even exists.

    So there's nothing wrong with FFXI really and XIV wouldn't even exist as an MMO if they didn't succeed with XI because if it failed like some people in the XIV community like to say, they wouldn't have attempted FMO (didn't fail either, but wasn't as popular) nor would they do it a 3rd time (FFXIV).

    As said there's really 3 eras of FFXI, which linked with how the MMO community changed:

    CoP - Era, also known as the challenge era and golden age of FFXI, because not only did it offer a lot of base content expansion, it also offered twice as much end-game content than vanilla and zilart.

    ToAU/WoTG - Era, also known as the beginning of the casual era. It fixed all of the problems people complained about, i.e having to actually do work for the storyline and made the storyline doable in a very quick pace ignoring Japanese midnight waits. It also added in a bunch of point based systems as well as one system we all love or hate (Salvage.) Later, it added poppable NMs (ZNM) and Einherjar (tier based dungeons.) Not to mention WoTG's epic storyline, but it also was the start of XIV's physical production...so the storyline spanned over 3 years....

    Then comes Abyssea, which is the ultimate requiem to how MMOs are these days - Do a little work, gain massive rewards to the point you're almost overflowing with handouts. That's not to say it's a bad thing, but it does show just how MMOs have changed and what people come to expect. Whether you love it or hate it, Abyssea was well received because people who just join the game can get well geared in very short time compared to how long it used to take back in 2004-2006.
    Even if FFXI would have failed completely, they probably still would have came out with another MMO (DQX).

    FFXI is so slow the player skill ceiling is extremely low. I'm glad they're moving away from those types of systems.
    (1)

  4. #4
    Player
    Charismatic's Avatar
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    Patricia Lanvaldear
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    Sargatanas
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    Quote Originally Posted by Tanoshii View Post
    FFXI is so slow the player skill ceiling is extremely low. I'm glad they're moving away from those types of systems.
    DQX says they aren't.
    (0)

  5. #5
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    FFXI put me to sleep on several occasions.
    (1)

  6. #6
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    EmeraldHill's Avatar
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    Emerald Hill
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    Coeurl
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    Astrologian Lv 70
    A lot of things are bad about FFXI.
    (2)


    We were the first to kill Ifrit.

  7. #7
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    Quote Originally Posted by EmeraldHill View Post
    A lot of things are bad about FFXI.
    Nothing was bad about XI unless you were bad at the game.
    (3)

  8. #8
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    EmeraldHill's Avatar
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    Emerald Hill
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    Coeurl
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    Astrologian Lv 70
    Quote Originally Posted by Visch View Post
    Nothing was bad about XI unless you were bad at the game.
    I'm sorry that you can't accept simple facts.
    (2)


    We were the first to kill Ifrit.