1. As a poster above said, it was a lot more efficient to take the initiative to make your own parties in 11 (and 14...), but even still it was a hassle searching for people. Still holds true for 14, if you cant find a tank or a healer than you will still sit around shouting for hours on end. Dungeon Finder will resolve this to an extent searching across servers.

2. I think one thing that FF11 improved upon itself was where the older events became elitist or you just had to go with your LS or you wont get any drops, the newer events since TAU you could do with pick up parties and earn points to spend at an npc. Thats what i'd like in 14, its difficult to attend LS events at certain times unless you dont work lol. I'd like to jump into PUG groups when I have little time so I at least acheieve something.

3. Another aspect where FF11 was good but for some reason it is not in 14 is BCNMs or Walk of Echoes type battles. We already have the dungeons where we trapse through mobs to get to a boss, its about time we had some Battlefields. The claiming system since patch 1.19 caters for such already. Its clear from the number of TotoRak and Darkhold runs, people at rank50 only really cared for boss fights, so a Walk of Echoes type zone would surely be most welcome in 14. We need some decent Bosses and Battlefields where we can take advantage/develop the strategy side of the battlesystem rather than burning through mobs in 10 seconds