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  1. #11
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Well saying it's not the healers fault at all, without any info is kind of Misleading.

    Was the healer overhealing excessively? we don't know
    Was the healer way over geared compered to their tanks? we don't know
    Did the healer start the fight with a HOT before pull? We don't know

    There are also other reasons, but yes some tanks are having trouble adjusting, because they still want to push dps, even in content where it isn't needed.
    (5)

  2. #12
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Also remember, Brute Justice is technically a new encounter, so enmity has been wiped completely clean. Blasting the party with an Assize/Medica II/Cure III, Indom/Succor, (Aspec.)Helios right at the start is a sure fire way to glue him onto you until he wastes you or the tanks scramble to take him back.

    I know it's tempting to heal everyone up to full after Transformation, but let them get a combo and some OGCDs off first before you heal up. The first brutal attack is Double Rocket Punch which does minimal damage with Virus, cooldowns, and a soak.
    (3)

  3. #13
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ghishlain View Post
    Nah, its not a healer thing. From my understanding tanks generate less enmity now due to the recent changes since they lost 15% of their damage over night. That doesn't make up for the increased enmity they gained on tank stances.
    Eh... what? Who lost 15% of their damage now? Overall, my damage has substantially increased as a paladin on account of higher damage ratings on skills, a 5% damage gain in tank stance (previously reduced outgoing damage by 20%, and is now 15%) and vitality now plays a substantial role in damage so anyone who geared for VIT (like, actual tank gear) would have seen vast improvements.

    Couple this with the enmity boost gain, and there's no reason tanks should be losing aggro. This goes double for paladins who rely more on Flash than they do on raw DPS to maintain aggro, since it was fixed aggro to start with, and now awards more enmity.

    Where is this misinformation about tanks losing damage coming from?
    (0)

  4. #14
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    Yeah it can be either the tank(s) or heale's fault. If the healer got better gears and is doing df, try to gear up lower ilvl? If the tank has same gear ilvl he was not in shield oath and that will make it hard to regain the aggro or the other tank was voking the boss. The other tank may be got difficulty on keeping aggro.
    (0)

  5. #15
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by kingatlas View Post
    Well saying it's not the healers fault at all, without any info is kind of Misleading.

    Was the healer overhealing excessively? we don't know
    Was the healer way over geared compered to their tanks? we don't know
    Did the healer start the fight with a HOT before pull? We don't know

    There are also other reasons, but yes some tanks are having trouble adjusting, because they still want to push dps, even in content where it isn't needed.
    Yup, exactly.
    (1)

  6. #16
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ranulf View Post
    Also remember, Brute Justice is technically a new encounter, so enmity has been wiped completely clean. Blasting the party with an Assize/Medica II/Cure III, Indom/Succor, (Aspec.)Helios right at the start is a sure fire way to glue him onto you until he wastes you or the tanks scramble to take him back.

    I know it's tempting to heal everyone up to full after Transformation, but let them get a combo and some OGCDs off first before you heal up. The first brutal attack is Double Rocket Punch which does minimal damage with Virus, cooldowns, and a soak.
    What Ranulf said here is basically the problem i’m facing as a tank.

    It’s not that the enmity of a healer has been increased or the enmity generation of the tank has been decreased, but that the hate has been wiped clean when Brute Justice appears. So, it’s more a matter of the timing of the heals and the strength of the heals the moment Brute Justice becomes targetable.

    But, that doesn’t mean i would blame a healer or a DPS for generating hate “too fast”, or say that the tank (in this case me) sucks. It’s a relatively new fight, so we’re all still figuring out what works best.
    (3)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  7. #17
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Many bosses in Midas require 4-5 seconds for the tank to position them properly so it's a good idea to give your tank some times before you spam your stuffs that increase your enmity.
    (0)

  8. #18
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    As other people said, don't over-heal during phases transition.

    Don't put regens spell on the party and / or don't do aoe healing during the first 2 seconds of the new phase.
    Or, if you do it, use the spell that lower your aggro.

    Brute Justice start with 0 points of aggro on all the party members, if you go all out with the heals, the tank may take some seconds to take it back, even with provoke if the party have regens up.
    Also, if you are "tagged" when the boss start the tank buster, the tank can't do anything. And the first tank buster come a couple seconds after the start.
    (0)

  9. #19
    Player
    Hellboy-sa's Avatar
    Join Date
    Nov 2015
    Posts
    44
    Character
    Hellboy Sa
    World
    Cactuar
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lemuria View Post
    Eh... what? Who lost 15% of their damage now? Overall, my damage has substantially increased as a paladin on account of higher damage ratings on skills, a 5% damage gain in tank stance (previously reduced outgoing damage by 20%, and is now 15%) and vitality now plays a substantial role in damage so anyone who geared for VIT (like, actual tank gear) would have seen vast improvements.

    Couple this with the enmity boost gain, and there's no reason tanks should be losing aggro. This goes double for paladins who rely more on Flash than they do on raw DPS to maintain aggro, since it was fixed aggro to start with, and now awards more enmity.

    Where is this misinformation about tanks losing damage coming from?
    guess u didnt know about STR tanking and how most tanks lost somewhere around 20% DPS because not just STR isnt main stat

    but also 1 STR + 1 VIT = 0.90 of attack power
    (3)
    Last edited by Hellboy-sa; 03-03-2016 at 06:47 PM.

  10. #20
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    It's a result of the changes to Tanks, first day of patch I had a DRG pull hate off me :/
    Just takes a bit of relearning to hold hate.
    (0)

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