Quote Originally Posted by Bikkusu View Post
Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.
Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.

I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.

Tanking is a very different type of gameplay from DPS or healing. By forcing new tanks to think--nay, obsess--about enmity, first and foremost, this will make a new breed of more competent tanks.

And honestly, if 11% extra effort is going to stop someone, they probably shouldn't be tanking in the first place.