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  1. #1
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea
    (1)

  2. #2
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TheMax1087 View Post
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea
    The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.
    (0)

  3. #3
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by GeekMatt View Post
    The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.
    Except you don't actually, the 5 vit you gain from the synced accessories in sastasha, copperbell and halatali only adds 2.25 ap, while the left side synced gear went from giving 13 ap total down to 7.2(not counting weapons, even though they'd be even more against your argument). You also get less ap per stat point as well. There's also the fact that before, most tanks weren't wearing vit accessories anyway and were getting ap from there accessories, and tanks actually at the level of the content could only wear str accessories as there's only a single wrist accessory that has vit, so they were getting more ap from their accessories than they are now.
    (1)
    Last edited by TheMax1087; 03-05-2016 at 02:55 PM.

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TheMax1087 View Post
    I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels.
    That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.

    It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.

    Though maybe, maybe this change will begin to force other players to DPS responsibly. If your BLM starts pulling off you despite you doing all the tricks you know, it's time for you to politely ask them to hold back so things can go easily. And if they don't, that's when you initiate vote dismiss for harassment. Honestly, if they keep spamming Fire II after their dots on the other mobs are yellow/orange, the fault lies with them.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #5
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.

    It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.
    Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.
    (1)

  6. #6
    Player
    Jpec07's Avatar
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    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bikkusu View Post
    Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.
    Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.

    I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.

    Tanking is a very different type of gameplay from DPS or healing. By forcing new tanks to think--nay, obsess--about enmity, first and foremost, this will make a new breed of more competent tanks.

    And honestly, if 11% extra effort is going to stop someone, they probably shouldn't be tanking in the first place.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.

    I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.
    And I'd rather have a tank who understands that intentionally stacking parry is inefficient than a tank who thinks stacking parry on a class that passively blocks, has a skill to increase block chance, a skill to force blocks and a skill that can only be used after blocking, all while block takes priority over parry, is the best damn idea anyone has ever come up with. But hey, we can't all have what we want.
    (0)

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HoodRat View Post
    And I'd rather have a tank who understands that intentionally stacking parry is inefficient than a tank who thinks stacking parry on a class that passively blocks, has a skill to increase block chance, a skill to force blocks and a skill that can only be used after blocking, all while block takes priority over parry, is the best damn idea anyone has ever come up with. But hey, we can't all have what we want.
    And what does my preference for Parry have to do with this discussion? You assume that I don't know how the combat table works, or that I do not understand how "poorly" it scales, and that my decision to do whatever I can to take less damage per unit time in a fight is not informed. It is an off-topic attempt to undermine my credibility that does not address the points I made. By definition, this is an ad hominem fallacy, or an invective attack, which in no way offers any sort of counterpoint to what I was trying to say. In effect, by attacking my position on a different topic as weak, you have betrayed that you do not presently have any sort of valid counterpoint to this topic, which implies that my position on this discussion is, in fact, quite strong. So thank you for confirming the validity of my points.

    1-30 tanking is not in a bad way. Even if it is more difficult in 3.2, it is not impossible, and is still remarkably easier than 2.x, and so I maintain my position that it will do a better job of training tanks how to keep enmity, even when the odds are stacked against them.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #9
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    And what does my preference for Parry have to do with this discussion? You assume that I don't know how the combat table works, or that I do not understand how "poorly" it scales, and that my decision to do whatever I can to take less damage per unit time in a fight is not informed. It is an off-topic attempt to undermine my credibility that does not address the points I made. By definition, this is an ad hominem fallacy, or an invective attack, which in no way offers any sort of counterpoint to what I was trying to say. In effect, by attacking my position on a different topic as weak, you have betrayed that you do not presently have any sort of valid counterpoint to this topic, which implies that my position on this discussion is, in fact, quite strong. So thank you for confirming the validity of my points.
    1. Your comment to which I was responding has nothing to do with tanks possibly having a harder time holding aggro at levels 1-30.
    2. I'm not attacking your credibility, however I can if you really want me to.
    3. Me not making an argument about tanks having a harder time holding aggro between levels 1-30 does not magically make your argument, which I don't even know what it is because that's not even what i was responding to, better.
    4. My stance on this topic is neutral because both before and after 3.2, I have tanked everything in 80% of the low level dungeons I have run regardless of what role I was.
    5. For future reference, I find it quite hilarious when you get upset/defensive and pull whatever meaning you want from my comments when I respond to your comments in the same fashion in which you respond to others.
    (0)