
I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea

The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels. That said I haven't done any leveling dungeons with any of my tanks below brayflox since the change, so whether or not the change makes it impossible to hold agro against a good blm in the early dungeons I have no idea

Except you don't actually, the 5 vit you gain from the synced accessories in sastasha, copperbell and halatali only adds 2.25 ap, while the left side synced gear went from giving 13 ap total down to 7.2(not counting weapons, even though they'd be even more against your argument). You also get less ap per stat point as well. There's also the fact that before, most tanks weren't wearing vit accessories anyway and were getting ap from there accessories, and tanks actually at the level of the content could only wear str accessories as there's only a single wrist accessory that has vit, so they were getting more ap from their accessories than they are now.The accessories I wore at that level offered HP, not AP(/aggro) unlike now where it offers both, and Savage Blade now builds more aggro then it use to. just because the left side gear is at 90% of what it use to be for threat doesn't mean our overall comparable aggro generation is 90%. We now have 5 pieces offering AP where before there was none, in addition to the buff.
Last edited by TheMax1087; 03-05-2016 at 02:55 PM.
That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.I'm not sure what everyone in this topic are arguing about, but it's an indisputable fact that every tank pre 30(pld pre-40) is putting out around 10% less emnity than they did before regardless of what there gear, vit/str or playstyle was before, with even less from 15-19 due to how the tank equipment stats are at those levels.
It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.
Though maybe, maybe this change will begin to force other players to DPS responsibly. If your BLM starts pulling off you despite you doing all the tricks you know, it's time for you to politely ask them to hold back so things can go easily. And if they don't, that's when you initiate vote dismiss for harassment. Honestly, if they keep spamming Fire II after their dots on the other mobs are yellow/orange, the fault lies with them.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/

Yes, because that's what we want. To dissuade new players from becoming tanks because it's a harder job. Yup, totes reasonable logic there.That just means you need to work 111% harder now, if it is indeed a flat 90% like you say.
It's still a learning game. It's not "impossible," it's just more difficult. Tanks will still have to learn to manage their enmity while they're in a group, which honestly is not a bad thing.
Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.
I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.
Tanking is a very different type of gameplay from DPS or healing. By forcing new tanks to think--nay, obsess--about enmity, first and foremost, this will make a new breed of more competent tanks.
And honestly, if 11% extra effort is going to stop someone, they probably shouldn't be tanking in the first place.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
And I'd rather have a tank who understands that intentionally stacking parry is inefficient than a tank who thinks stacking parry on a class that passively blocks, has a skill to increase block chance, a skill to force blocks and a skill that can only be used after blocking, all while block takes priority over parry, is the best damn idea anyone has ever come up with. But hey, we can't all have what we want.Oh no! Heaven forbid people have to learn the absolute fundamentals of the job before things get a little easier.
I dunno about you or anyone else, but I'd rather have tanks who know how to deal with that i210 SMN who tears everything off of them in their Aetherochemical Research Facility run than have a tank who ignores the fact that they've still only got one add.
Wat?
Savage blade is like the 2nd ability you learn and it's threat was boosted to the same modifier as the other tanks recently. This basically tells us nothing other than all you did was spam overpower in dungeons in an attempt to prove a (albiet flawed) point.
Pay attention and this isn't a problem. Although the complaints will continue until we're back to WoW levels of derp tanking, so I suppose it doesn't matter either way.
Before level 30? You mean where a Lancer or Pugilist can tank? Even the healer can tank. Those dungeons are way to easy to be of any concern.
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