Quote Originally Posted by Gun_Anam View Post
I believe the less power players have in a game the better. Just look at all the ridiculously bad suggestions that have been made on these forums for changes to the game. If even 10% of those suggestions were implemented you'd have loads more people leaving the game than there would be joining it.
Lol. Well obviously the power invested to players would be restricted to lessen the impact of poor decisions.

Turf wars, as described earlier, can be seen in games like Aion, whereby players must defend territory against NPC's and PC's. Such large scale events would not be possible in FFXIV due to graphical restrictions. I believe Aion also had plans for player housing and territory wars for the housing, from what I remember from some visions of Aion video they had a while back. Perhaps you should be playing that instead. If that's the kind of thing you're looking for, then FFXIV isn't the game for you.
Well, Vanguard and Ultima Online both had player housing without having turf warfare. So one can exist without the other.

I was merely providing a counterpoint to my own argument for the sake of fairness. I think turf warfare and territorial -control are features which can help stem the abuse of poorly placed housing, but they themselves come with their fair share of abuse-issues. So you have to weigh one against the other.

The way Vanguard dealth with the issue was to make specific points where houses could be built.

That kind of gameplay isn't suitable for a casual friendly game. Only those active enough to be able to defend their territory would have any chance of enjoying the content while casual players would only be able to look at what other people have and realise it's nothing they'll ever be able to accomplish in the game.
Again, Im not saying I am endorsing territorial control and seige warfare, and quite frankly SE is way to crappy at network coding to even make it feasible, I was just throwing it out there. But I'd like to point out that other games that have implemented player-built cities (Age of Conan, ArcheAge) made sieges consentual. You couldn't just attack whenever you wanted. You had to declare war and then both parties came to an arrangement of when they would battle.

So we lose the casual player population, lose the income to the game that they provide and lose a lot of support for the game. Then we're left with a bunch of hardcore players fighting over the scraps that remain of a dead game in hope to gain some sort of 'respect' for their efforts.
Wow, we're all doomed!

At the end of the day, people have different ideas of what a good game is, hence people play different games. Instead of coming to FFXIV and trying to change it into something you want to play, you're better off finding a game you want to play. It's like a FPS player coming to FFXIV and complaining that it's not a FPS game.
Actually, if you consider the game FFXIV was trying to be (before Yoshi came along), they seemed to be taking an unconventional approach.

If you think about crafting classes, for example, you see that the ultimate role of a crafter was supposed to be to play the market system. Tanaka said so himself. This is why the market wards had stalls with different models. Crafters could differentiate themselves in the marketplace and gain notoriety. THe system fails for several reasons, but I think if SE had allowed players to build their own persistent shops, as opposed to or in conjunction with the retainer system, then crafters could have had a new outlet to fulfill their role as a crafter.

Again, one of the telling remarks Yoshi let slip has been on the subject of "Private Companies". Originally, Private Companies were meant to be a collection of linkshells where players could build/own their own company house and build/own their own ship. Yoshi said they aren't releasing Private Companies yet because he doesn't know exactly what private companies are supposed to do.

And this is relevant because it just goes to show that some of the things I mentioned - such as player-built housing - was already slated for release.

It's not exactly a great leap to suggest they give players the ability to build their houses anywhere they want. It's not changing the fundamentals of FFXIV. In fact it's probably just improving upon them.

Most of the things people are asking for around here, as you so rightly alluded to, ARE in fact changing the basis of the game. Comparatively, I don't see why I am any worse. Besides, the original title of this thread was "players need more power" and that's what the discussion should revolve around, not just the one example I cited which you might disagree with.