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  1. #9
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    Join Date
    Mar 2011
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    Quote Originally Posted by fallacies View Post
    In an old MUD that I once played, region content was locked with passwords. It was an extremely primitive, shitty security system where anyone who had the password could enter a maintenance module that allowed room editing. As a result, some idiot renamed the starting city Castlevania and populated it with mobs that aggro.

    I'm not really sure I want to see an MMO with that much player power. I mean, I really don't wanna walk out of Ul'dah and see a village called Wepwnzu. That sort of thing would totally kill this game for me.
    Well I'm in two minds about that. It does sound quite interesting! There are always villains doing crazy things in Final Fantasy games. Cities are always being overrun by invading mobs or enemies. Also, you even remembered that event from a MUD you probably played years and years and years ago. I can't think of one thing as interesting in FFXI, except maybe that belt that turned you into a worm for an hour Lol. And so there were worms popping up all over the cities.

    My point is, MMOs these days are kind of forgetable.

    I think a system like the one i proposed isn't very compatible in an MMO where you don't have PvP though for the exact reason you suggested. What's to stop people from being very annoying to each other and abusing their powers if players cannot rise up against them and destroy their villages etc?

    So I don't know. Giving players the ability to change the world is a pursuit i think any self-respecting MMO should try to accomplish, but in an MMO with no PvP like FFXIV, there is no way for players themselves to restore balance. They wouldn't be able to quell issues themselves and abusers wouldn't have to answer to the law of PvP.

    There would need to be mediation by some other method.
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    Last edited by gifthorse; 03-13-2011 at 06:50 PM.