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Thread: Stat caps

  1. #11
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Soft caps in a nutshell:

    Crit scales with a negative growth. That is to say, the return from getting more critical is lower and lower each time. This soft caps at around 36% base crit, (somewhere in the 1300+ crit stat), but I've got a margin of probably 5% either way given this was done using excel and not a proper program.

    Until that point, every point of it is the best stat you can get.

    Determination is always a set return. Because of this, it's never BAD, it's just you'd take it last if tp was not a problem. OT warrior's love it.

    SkS is a funny one, because it's an exponential growth (except the exponential growth does not happen until we get under a gcd of 0.8s).
    Because of this, SkS is always a positive growth, and it outstrips crit around the.........1.7gcd timer. (Assuming crit is progressing at a similar rate).

    So we get the relationship (currently), of crit>det>sks, because TP is a problem in the end and we don't want to run out mid fight.

    Parry footnote:
    Parry scales similarly to crit, because we are increasing a chance linearly. So a lot of parry is not going to be a lot better than a smaller amount of parry. Only somewhat better (if you catch my drift).

    I.E. The difference between 20% parry and 30% parry is much larger than 70% and 80%.
    (0)
    Last edited by Violette; 03-03-2016 at 08:53 AM.

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