Quote Originally Posted by Onidemon View Post
Well to start with, FFXIV and WOW or most MMORPG of today are more action then simply RPG. The whole action bar battle system is a far cry from the turn base menu select that most pure RPG use. Aion for one, i know uses the direction your in and movement to add to the battle elements, so you don't just stand there the whole time your fighting.

In Terra here, you can knock the boss down and attack him while he's laying there. It may not be much but it's something. I remember seeing a video in the early stages of the game where they were fighting a boss and using a chain to pull him down to the ground and then hit him. Don't know if that is still possible or if they removed it in the final version.

http://www.youtube.com/watch?v=NKEhgMUhJS4

Blade and soul. The boss battle at the end of the video looks a lot more interactive then what most MMORPG do today. You don't just stand there and do a rotation of commands. You move around and use strategy and that has a lot more depth, fun and strategy to it.

http://www.youtube.com/watch?v=rquc0...eature=related
yeah i knew that FFXIV and WoW were more action then traditional rpgs, but i could tell from your proposal that you were taking about more action than is already implemented. the the terra online video reminded me of monster hunter, which i agree would add more in terms of battle mechanics. i wouldnt be against that, but i feel like jumping onto a monster would be alittle much. they do also plan on making more strategic boss battle by requiring that you attack specific parts of monsters also.
i was not able to see the second video, it seems its not available in the country im in o.O so i cant comment on that.
but if it were knocking down the enemy as shown in the terra video that would be cool, add alittle more strategy to the fights.