Quote Originally Posted by IveraIvalice View Post
right, but most Action RPGs are mostly action with RPGs elements, and some are balance like kingdom hearts as you listed,
but i think what your proposing here is an RPG with action elements, and im just having a hard time understanding how that would work. do you know any games for reference that did something similar to what your proposing the battle system should be like?
Well to start with, FFXIV and WOW or most MMORPG of today are more action then simply RPG. The whole action bar battle system is a far cry from the turn base menu select that most pure RPG use. Aion for one, i know uses the direction your in and movement to add to the battle elements, so you don't just stand there the whole time your fighting.

In Terra here, you can knock the boss down and attack him while he's laying there. It may not be much but it's something. I remember seeing a video in the early stages of the game where they were fighting a boss and using a chain to pull him down to the ground and then hit him. Don't know if that is still possible or if they removed it in the final version.

http://www.youtube.com/watch?v=NKEhgMUhJS4

Blade and soul. The boss battle at the end of the video looks a lot more interactive then what most MMORPG do today. You don't just stand there and do a rotation of commands. You move around and use strategy and that has a lot more depth, fun and strategy to it.

http://www.youtube.com/watch?v=rquc0...eature=related