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  1. #131
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    Shipp's Avatar
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    Shipp Atori
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    Brynhildr
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    Quote Originally Posted by Jynx View Post
    The MMO sites also basically crucified the game for not being WoW...So should FFXIV become WoW?
    They crucified it for being horrible. Which it was at launch.
    (2)

  2. #132
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    Quote Originally Posted by Shipp View Post
    They crucified it for being horrible. Which it was at launch.
    The lack of jump obviously being a key factor in this...obviously. If the game was a better game at launch I doubt many MMO-reviewers would feel the need to nit-pick the lack of a jump key.

    Perhaps thats just me, using the review sights that pretty much looked for anything to slam the game on to make their negative reviews even harshers doesn't really make it a "Valid point".
    (2)

  3. #133
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    Shipp's Avatar
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    Quote Originally Posted by Jynx View Post
    The lack of jump obviously being a key factor in this...obviously. If the game was a better game at launch I doubt many MMO-reviewers would feel the need to nit-pick the lack of a jump key.

    Perhaps thats just me, using the review sights that pretty much looked for anything to slam the game on to make their negative reviews even harshers doesn't really make it a "Valid point".
    Exactly. If the game had actually included basic and standard features for MMOs, reviewers wouldn't feel the need to point out the complete lack of basic and standard features for MMOs. It's like... logic.

    Review sites didn't have to nit-pick, nor did they have too search very long to find something to slam, considering this game was just asking to be slammed when it launched. Jumping was just one more prime example of SE deciding to be unique for the sake of uniqueness instead of adding a feature that is now standard for the genre. You don't decide to be unique for the sake of being unique. You decide to be unique when you are presented with a unique idea that sounds really interesting and possibly able to progress the genre out of this stagnation. Such as the active combat in upcoming MMOs.
    (1)

  4. #134
    Player
    irongripz's Avatar
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    Oct 2011
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    Killer Kat
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    Excalibur
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    Miner Lv 50
    Quote Originally Posted by Jennestia View Post
    The standard mode of movement and transportation is running, walking, mounts and teleportation, all of which XIV has -- Jumping as a standard is an animation, it doesn't even let you get around "objects you'll get stuck on", only a few MMO does, which doesn't make it a standard.
    the standard form of movement. is moving left, right, forwards, backwards, up and down. this is in most games. with out 'jump" we are missing the standard form of movement. as for transportation i could easily put in bicycle,cars,vans, and many other forms of transportation in that broad category. But i do see your side of it. if left out forms of movement i don't like, i could make asinine comments, and make them sound like the standard. i personally would rather stick to reasonable arguments.
    (0)

  5. #135
    Player
    Nikita's Avatar
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    Her Majesty
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    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Shipp View Post
    Exactly. If the game had actually included basic and standard features for MMOs, reviewers wouldn't feel the need to point out the complete lack of basic and standard features for MMOs. It's like... logic.

    Review sites didn't have to nit-pick, nor did they have too search very long to find something to slam, considering this game was just asking to be slammed when it launched. Jumping was just one more prime example of SE deciding to be unique for the sake of uniqueness instead of adding a feature that is now standard for the genre. You don't decide to be unique for the sake of being unique. You decide to be unique when you are presented with a unique idea that sounds really interesting and possibly able to progress the genre out of this stagnation. Such as the active combat in upcoming MMOs.
    Exactly. ( ) People want FFXIV to be unique. They don't want it to be like other MMOs out there, which is understandable. However, some people think that "unique" is making a list of standard MMO features and subtracting from that list instead of adding. "Global standard" comes up frequently when Yoshi-P talks about 2.0, I am sure he figures just as well that you can be your own game while at the same time having standard features, his plan seems to be building off of them and making them unique to this game.

    I will say it again, though, as a note to others. There are people here on these forums that claim to be huge fans of the Final Fantasy series who say jumping and swimming will break the game and it won't be a Final Fantasy anymore. If you think that adding these things will ruin the Final Fantasy magic, you aren't a fan at all. Also, another repeat, swimming was in Final Fantasy X, along with underwater monster battles. Thanks.
    (1)

  6. #136
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    Quote Originally Posted by Shipp View Post
    SE deciding to be unique for the sake of uniqueness
    What a bold faced claim you have there.

    Did it ever occur to you SE may have noticed something like a "Jump" feature would do abysmally with the system they are currently running? Jump has massive hurdles before it can even be imagined in the game.

    Not only is there currently no content for it, the mechanic wouldn't work on the games infastructure "The one they launched on" So even if it did come up from dev talk it was likely to have been quickly shot down due to issues like server responsiveness.

    I still don't get what you think adding a jump function is going to bring this game, even in 2.0 I don't see anything that I would enjoy coming from a jump function that I couldn't get some other way.

    There is more than one way to go about issues like creating unique zones, boundries, reactive content, jump is not the end all answer to everyones prayers. Nor is it going to make things amazing, or possibly even add anything to the game. Maybe instead of implementing super mario platformer elements into the game, they could make unique zones you have to navigate on foot?

    Why does jump have to be the answer?

    Christ I might as well slam the game for not having orcs, lots of MMO's have orcs right? The distinct lack of orcs displeases me, it's a staple of the MMO genre. I don't get the "Logic" of slamming the game because it didn't have a jump feature, because within the bounds of the game it had 0 purpose. Would reviewers have givin it flak if jumping was useless? Probably not they wouldn't have even glossed over it I bet.

    "The jumping system of this game sucks" I bet I can find tons of reviews that go indepth about how usefull the jump function is in games...probably not.
    (2)

  7. #137
    Player
    Shipp's Avatar
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    Shipp Atori
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    Brynhildr
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    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    What a bold faced claim you have there.

    Did it ever occur to you SE may have noticed something like a "Jump" feature would do abysmally with the system they are currently running? Jump has massive hurdles before it can even be imagined in the game.
    I already stated jump before 2.0 is pointless, though I wouldn't care if they added it. I also stated that since 2.0 has been confirmed (as was linked to you already), 2.0 terrain should be designed around the ability to jump, hence 2.0 should launch with jump.

    Not only is there currently no content for it, the mechanic wouldn't work on the games infastructure "The one they launched on" So even if it did come up from dev talk it was likely to have been quickly shot down due to issues like server responsiveness.
    They've already confirmed it is coming. I am talking about 2.0, stop bringing up the current engine when that's a moot point.

    I still don't get what you think adding a jump function is going to bring this game, even in 2.0 I don't see anything that I would enjoy coming from a jump function that I couldn't get some other way.
    YOU don't see it. I, along with other people, do see the point of it. It allows the devs to design encounters with even more elements when you add jumping to the mix. People say WoW's jumping is pointless, even though some raid bosses utilize it, and some dungeons require jumping across ledges. 2 level 15-20 dungeons easily come to mind, Black Fathom Deeps at the beginning when you have to jump on the ruins after you swim across the first room. The other is Wailing Caverns, towards the end there is a small gap on a ledge that you have to jump to, otherwise you'll fall down into the water.

    There is more than one way to go about issues like creating unique zones, boundries, reactive content, jump is not the end all answer to everyones prayers. Nor is it going to make things amazing, or possibly even add anything to the game. Maybe instead of implementing super mario platformer elements into the game, they could make unique zones you have to navigate on foot?
    Or, they could make unique zones that you have to navigate ALONG with adding jumping. The two are not mutually exclusive.

    Why does jump have to be the answer?
    Why does jump have to be the problem?

    Christ I might as well slam the game for not having orcs, lots of MMO's have orcs right? The distinct lack of orcs displeases me, it's a staple of the MMO genre. I don't get the "Logic" of slamming the game because it didn't have a jump feature, because within the bounds of the game it had 0 purpose. Would reviewers have givin it flak if jumping was useless? Probably not they wouldn't have even glossed over it I bet.
    You see no purpose in it. Other people do. Game doesn't revolve around you or me, it revolves around the whole playerbase as a collective. If a large portion wants jump, jump should be added. Adding it is not taking anything away from you.

    "The jumping system of this game sucks" I bet I can find tons of reviews that go indepth about how usefull the jump function is in games...probably not.
    Yet the majority of MMOs have jump and you don't find one review stating it was a a bad decision to add it.
    (5)

  8. #138
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    Quote Originally Posted by Shipp View Post
    Yet the majority of MMOs have jump and you don't find one review stating it was a a bad decision to add it.
    Nor do I see many even take note of it as a usefull feature.

    I agree that the masses will determine wether jump is implemented or not, but as it stands Yoshida has even been quoted saying a large faction of the playerbase is set against jump.

    My issue is what happens when such context and time sensetive systems like jumping a boss attack is plagued because a user doesn't have a connection as good as the others? Lag then becomes a very real threat even if it's a small ammount of lag. From what I understand people with DSL connections tend to experience a decent ammount of input lag in MMO's something like a precision jump could turn out to be a massive issue for them.

    I will keep bringing up the current system because when I said it was obviously not put in because of the current system it is relevant to when reviewers tore it apart that it would have been impossible to implement. I'm still not seeing confirmation anywhere that it will be in the game, it's still under the review process in the dev-tracker.
    (4)

  9. #139
    Player
    Shipp's Avatar
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    Quote Originally Posted by Jynx View Post
    Nor do I see many even take note of it as a usefull feature.
    See those reviews saying that the game doesn't even have jump? That's taking note it's a useful feature. Do you see reviews stating that auction houses are a useful feature? Do you see reviews taking note that proper party search tools are a useful feature? No, because they're expected. When a game chooses not to implement them, they get ripped a new one because they didn't add basic features expected of modern games in that genre.

    I agree that the masses will determine wether jump is implemented or not, but as it stands Yoshida has even been quoted saying a large faction of the playerbase is set against jump.

    My issue is what happens when such context and time sensetive systems like jumping a boss attack is plagued because a user doesn't have a connection as good as the others? Lag then becomes a very real threat even if it's a small ammount of lag. From what I understand people with DSL connections tend to experience a decent ammount of input lag in MMO's something like a precision jump could turn out to be a massive issue for them.
    By your logic, every fight should be a tank and spank fight. I've never died to any movement mechanics in any game due to lag. I've died due to not paying attention. Most people who die due to not paying attention blame lag for their own short comings. Just like people in crappy parties in XI would pull their modem's cord, log back on 15 minutes later and say that they D/C'd and couldn't get back on. It's the same thing, people lie. I fought Ifrit and don't have a problem with this "animation lag" besides being locked into position when casting a spell, which is stupid. I should not be locked into position and unable to move after I have cast a spell. I shouldn't be locked in to position at all, even while casting. If I choose to move, either keep casting like XIV's system, or interrupt my spell like every other MMO.

    I will keep bringing up the current system because when I said it was obviously not put in because of the current system it is relevant to when reviewers tore it apart that it would have been impossible to implement. I'm still not seeing confirmation anywhere that it will be in the game, it's still under the review process in the dev-tracker.
    You don't know that it would have been impossible to implement. That is an assumption. You can keep denying that it's coming all you want, that doesn't change the fact that you have been linked three separate posts confirming it by people who work at SE.
    (5)

  10. #140
    Player
    Zaireeka2025's Avatar
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    Sirius Dogstar
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    Goblin
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    Quote Originally Posted by Jennestia View Post
    Immersion is subjective.

    The game doesn't "need" swimming or jumping, it could use it but by all means the game will not instantly be 100x better just because you can swim and emote jump.
    "Immersion is subjective" - Your answer for everything... that tireless response is subjective.

    The game doesn't need airships or chocobos either since we have teleport, but its nice to have them isn't it? The more the game has, the more immersive it becomes due to the choices we make about how we want to experience the game. And yes, the game would be 100x better with more features like meaningful jumping, swimming and even climbing.
    (8)
    Last edited by Zaireeka2025; 10-24-2011 at 09:01 AM.

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