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  1. #1
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    irongripz's Avatar
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    Quote Originally Posted by Jynx View Post
    What if they didn't would the game be doomed?
    look at how many mmo review sites mentioned this in all of the bad reviews it got. its hard to spot it with all of the bad stuff said but just about every one mentioned. please don't ask for proof of this i don't need to start linking old reviews, that initially kept me from buying the game. not having it does not help its "fate"
    (2)

  2. #2
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    Quote Originally Posted by irongripz View Post
    look at how many mmo review sites mentioned this in all of the bad reviews it got.
    The MMO sites also basically crucified the game for not being WoW...So should FFXIV become WoW?
    (3)

  3. #3
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    Shipp's Avatar
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    Shipp Atori
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    Quote Originally Posted by Jynx View Post
    The MMO sites also basically crucified the game for not being WoW...So should FFXIV become WoW?
    They crucified it for being horrible. Which it was at launch.
    (2)

  4. #4
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    Quote Originally Posted by Shipp View Post
    They crucified it for being horrible. Which it was at launch.
    The lack of jump obviously being a key factor in this...obviously. If the game was a better game at launch I doubt many MMO-reviewers would feel the need to nit-pick the lack of a jump key.

    Perhaps thats just me, using the review sights that pretty much looked for anything to slam the game on to make their negative reviews even harshers doesn't really make it a "Valid point".
    (2)

  5. #5
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    Shipp's Avatar
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    Quote Originally Posted by Jynx View Post
    The lack of jump obviously being a key factor in this...obviously. If the game was a better game at launch I doubt many MMO-reviewers would feel the need to nit-pick the lack of a jump key.

    Perhaps thats just me, using the review sights that pretty much looked for anything to slam the game on to make their negative reviews even harshers doesn't really make it a "Valid point".
    Exactly. If the game had actually included basic and standard features for MMOs, reviewers wouldn't feel the need to point out the complete lack of basic and standard features for MMOs. It's like... logic.

    Review sites didn't have to nit-pick, nor did they have too search very long to find something to slam, considering this game was just asking to be slammed when it launched. Jumping was just one more prime example of SE deciding to be unique for the sake of uniqueness instead of adding a feature that is now standard for the genre. You don't decide to be unique for the sake of being unique. You decide to be unique when you are presented with a unique idea that sounds really interesting and possibly able to progress the genre out of this stagnation. Such as the active combat in upcoming MMOs.
    (1)

  6. #6
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    Nikita's Avatar
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    Her Majesty
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    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Shipp View Post
    Exactly. If the game had actually included basic and standard features for MMOs, reviewers wouldn't feel the need to point out the complete lack of basic and standard features for MMOs. It's like... logic.

    Review sites didn't have to nit-pick, nor did they have too search very long to find something to slam, considering this game was just asking to be slammed when it launched. Jumping was just one more prime example of SE deciding to be unique for the sake of uniqueness instead of adding a feature that is now standard for the genre. You don't decide to be unique for the sake of being unique. You decide to be unique when you are presented with a unique idea that sounds really interesting and possibly able to progress the genre out of this stagnation. Such as the active combat in upcoming MMOs.
    Exactly. ( ) People want FFXIV to be unique. They don't want it to be like other MMOs out there, which is understandable. However, some people think that "unique" is making a list of standard MMO features and subtracting from that list instead of adding. "Global standard" comes up frequently when Yoshi-P talks about 2.0, I am sure he figures just as well that you can be your own game while at the same time having standard features, his plan seems to be building off of them and making them unique to this game.

    I will say it again, though, as a note to others. There are people here on these forums that claim to be huge fans of the Final Fantasy series who say jumping and swimming will break the game and it won't be a Final Fantasy anymore. If you think that adding these things will ruin the Final Fantasy magic, you aren't a fan at all. Also, another repeat, swimming was in Final Fantasy X, along with underwater monster battles. Thanks.
    (1)

  7. #7
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    Quote Originally Posted by Shipp View Post
    SE deciding to be unique for the sake of uniqueness
    What a bold faced claim you have there.

    Did it ever occur to you SE may have noticed something like a "Jump" feature would do abysmally with the system they are currently running? Jump has massive hurdles before it can even be imagined in the game.

    Not only is there currently no content for it, the mechanic wouldn't work on the games infastructure "The one they launched on" So even if it did come up from dev talk it was likely to have been quickly shot down due to issues like server responsiveness.

    I still don't get what you think adding a jump function is going to bring this game, even in 2.0 I don't see anything that I would enjoy coming from a jump function that I couldn't get some other way.

    There is more than one way to go about issues like creating unique zones, boundries, reactive content, jump is not the end all answer to everyones prayers. Nor is it going to make things amazing, or possibly even add anything to the game. Maybe instead of implementing super mario platformer elements into the game, they could make unique zones you have to navigate on foot?

    Why does jump have to be the answer?

    Christ I might as well slam the game for not having orcs, lots of MMO's have orcs right? The distinct lack of orcs displeases me, it's a staple of the MMO genre. I don't get the "Logic" of slamming the game because it didn't have a jump feature, because within the bounds of the game it had 0 purpose. Would reviewers have givin it flak if jumping was useless? Probably not they wouldn't have even glossed over it I bet.

    "The jumping system of this game sucks" I bet I can find tons of reviews that go indepth about how usefull the jump function is in games...probably not.
    (2)

  8. #8
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    Shipp's Avatar
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    Shipp Atori
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    Brynhildr
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    Quote Originally Posted by Jynx View Post
    What a bold faced claim you have there.

    Did it ever occur to you SE may have noticed something like a "Jump" feature would do abysmally with the system they are currently running? Jump has massive hurdles before it can even be imagined in the game.
    I already stated jump before 2.0 is pointless, though I wouldn't care if they added it. I also stated that since 2.0 has been confirmed (as was linked to you already), 2.0 terrain should be designed around the ability to jump, hence 2.0 should launch with jump.

    Not only is there currently no content for it, the mechanic wouldn't work on the games infastructure "The one they launched on" So even if it did come up from dev talk it was likely to have been quickly shot down due to issues like server responsiveness.
    They've already confirmed it is coming. I am talking about 2.0, stop bringing up the current engine when that's a moot point.

    I still don't get what you think adding a jump function is going to bring this game, even in 2.0 I don't see anything that I would enjoy coming from a jump function that I couldn't get some other way.
    YOU don't see it. I, along with other people, do see the point of it. It allows the devs to design encounters with even more elements when you add jumping to the mix. People say WoW's jumping is pointless, even though some raid bosses utilize it, and some dungeons require jumping across ledges. 2 level 15-20 dungeons easily come to mind, Black Fathom Deeps at the beginning when you have to jump on the ruins after you swim across the first room. The other is Wailing Caverns, towards the end there is a small gap on a ledge that you have to jump to, otherwise you'll fall down into the water.

    There is more than one way to go about issues like creating unique zones, boundries, reactive content, jump is not the end all answer to everyones prayers. Nor is it going to make things amazing, or possibly even add anything to the game. Maybe instead of implementing super mario platformer elements into the game, they could make unique zones you have to navigate on foot?
    Or, they could make unique zones that you have to navigate ALONG with adding jumping. The two are not mutually exclusive.

    Why does jump have to be the answer?
    Why does jump have to be the problem?

    Christ I might as well slam the game for not having orcs, lots of MMO's have orcs right? The distinct lack of orcs displeases me, it's a staple of the MMO genre. I don't get the "Logic" of slamming the game because it didn't have a jump feature, because within the bounds of the game it had 0 purpose. Would reviewers have givin it flak if jumping was useless? Probably not they wouldn't have even glossed over it I bet.
    You see no purpose in it. Other people do. Game doesn't revolve around you or me, it revolves around the whole playerbase as a collective. If a large portion wants jump, jump should be added. Adding it is not taking anything away from you.

    "The jumping system of this game sucks" I bet I can find tons of reviews that go indepth about how usefull the jump function is in games...probably not.
    Yet the majority of MMOs have jump and you don't find one review stating it was a a bad decision to add it.
    (5)