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  1. #1
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    In what way is the game being held back by the inability to jump? Saying "well it just -is-" is a thought-terminating cliche.

    Saying "Hey, development team, you should put jumping into v2.0 as part of the spec, and design zones to take advantage of this in a fun and tasteful way", though, I can get behind, even if I'm not sure I agree with the sentiment myself.
    (0)
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  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Teakwood View Post
    In what way is the game being held back by the inability to jump? Saying "well it just -is-" is a thought-terminating cliche.

    Saying "Hey, development team, you should put jumping into v2.0 as part of the spec, and design zones to take advantage of this in a fun and tasteful way", though, I can get behind, even if I'm not sure I agree with the sentiment myself.
    It's being held back because one of the first gameplay footage released for this game was of an elf running up to a barrier, ankle-high, and getting stuck on it. Everyone on youtube was like: "you gotta be kidding me, you can't jump over that? That's lame, literally"

    And that's why ffxiv being held back by lack of jump.

    Also, the thousand other reasons which you can visit any number of jump threads on this forum to refresh your memory of.
    (3)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by ellohwell View Post
    Also, the thousand other reasons which you can visit any number of jump threads on this forum to refresh your memory of.
    Only other reasons that are seen in said threads:

    "So you don't feel glued down"
    "So you can explore more" (Yet ignoring the fact maps have to be designed in said way for this to even matter.)
    "PvP"
    "More interactive boss fights" - Even with server issues, they're proving they can make more active boss fights without it so it's not a necessity to make more engaging fights.
    "Move faster" (which is largely placebo.)
    (4)