What does jumping actually add to the game, though? (Besides of course the Lalafell jumping animations.)

We can already climb up stupid terrain barriers; it's not like being able to jump would let you go anywhere that you're not already allowed to go. Every game that allows jumping has magical invisible air walls so that you can't jump over things you're not 'supposed to' jump over.

It doesn't actually provide any more freedom unless the zones and battlefields are designed with jumping in mind, in which case probably a prompt-jump like FFXIII's would work. Free-jumping breaks immersion like a brick to a window. Pre-collision detection changes I felt like it'd be an acceptable trade-off in order to not have to walk fifty miles over to climb up a tiny cliff my clumsy ass could climb IRL. Now? I'm not sure what the ability to jump would bring to the game.

Any thoughts? Suggestions to the devs as they build the new zones? I'd love it if they built the zones with jumping in mind, and made it a feature of the game, but I don't think that's actually going to happen; it's the sort of thing they'd have decided on and made part of the spec already, I feel.