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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    In Final Fantasy Leviathan is generally a floating serpent (not necessarily a fish perse) and whenever people bring up "realism", they get slammed with "THIS IS A FANTASY GAME", so nothing is wrong with fighting a floating Leviathan, that's fantasy as well as how he generally is in past games.

    No playerbase is ruining anything -- People use that as an excuse because they can't deal with the fact not everyone wants to see FFXIV being the same tired old MMORPG that gets release almost 10 times a year. Every MMO ends up the same. People refer to FFXI because not only is it in the same series ) but it also had all the basics and a very good foundation it could have built off of, which even Yoshida refers to in some interviews how a lot of changes will "be like how it was in XI" as an example, because it's simply another MMORPG they've created before.

    However, it seems like people want XIV to be another generic MMORPG, which is cool, but with the flood of other generic MMORPGs coming out, it'll be hard pressed to say that XIV offers anything new and unique when people want it to play like every other MMO out there. The only difference would be you could switch jobs and classes at will, which other MMOs are starting to incorporate (Eden Eternal).

    Even then, Yoshida said it would be something that wouldn't happen for a very long time, and they honestly have bigger things to worry about (the main argument against it, by the way) than jumping and swimming, the game is fundamentally flawed, not flawed by being held by a playerbase.
    (6)

  2. #2
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    In Final Fantasy Leviathan is generally a floating serpent (not necessarily a fish perse) and whenever people bring up "realism", they get slammed with "THIS IS A FANTASY GAME", so nothing is wrong with fighting a floating Leviathan, that's fantasy as well as how he generally is in past games.

    No playerbase is ruining anything -- People use that as an excuse because they can't deal with the fact not everyone wants to see FFXIV being the same tired old MMORPG that gets release almost 10 times a year. Every MMO ends up the same. People refer to FFXI because not only is it in the same series ) but it also had all the basics and a very good foundation it could have built off of, which even Yoshida refers to in some interviews how a lot of changes will "be like how it was in XI" as an example, because it's simply another MMORPG they've created before.

    However, it seems like people want XIV to be another generic MMORPG, which is cool, but with the flood of other generic MMORPGs coming out, it'll be hard pressed to say that XIV offers anything new and unique when people want it to play like every other MMO out there. The only difference would be you could switch jobs and classes at will, which other MMOs are starting to incorporate (Eden Eternal).

    Even then, Yoshida said it would be something that wouldn't happen for a very long time, and they honestly have bigger things to worry about (the main argument against it, by the way) than jumping and swimming, the game is fundamentally flawed, not flawed by being held by a playerbase.
    After reading this I'm not sure if you are against or for jumping/swimming :S .... But anyways as for the part of being generic, having a lack of features that others MMORPGS have does not make you unique, just inferior. While not having Jumping and swimming does not break or make a game, it does prevent you from having content and gameplay aspects the competition has and that in marketing is a weakness no matter how you see it.
    (8)

  3. #3
    Player
    DNO's Avatar
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    Mar 2011
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    Dno Sensei
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    After reading this I'm not sure if you are against or for jumping/swimming :S .... But anyways as for the part of being generic, having a lack of features that others MMORPGS have does not make you unique, just inferior. While not having Jumping and swimming does not break or make a game, it does prevent you from having content and gameplay aspects the competition has and that in marketing is a weakness no matter how you see it.
    Wow very well put and my thoughts on the reason i created this thread.
    (3)

  4. #4
    Player

    Join Date
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    Limsa Lominsa
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    Quote Originally Posted by Onidemon View Post
    After reading this I'm not sure if you are against or for jumping/swimming :S .... But anyways as for the part of being generic, having a lack of features that others MMORPGS have does not make you unique, just inferior. While not having Jumping and swimming does not break or make a game, it does prevent you from having content and gameplay aspects the competition has and that in marketing is a weakness no matter how you see it.
    I completely agree with you. Jumping and swimming are standard features today and they definitely should have been in this game. I mean an mmo is all about exploring this massive world and players don't need these artificial constraints in their way.

    Since FFXI didn't have these features I would have thought that they would have been brought up some time during the brainstorming process for FFXIV. Why they were never brought up, or why they were turned down, and why we don't have servers that can support these features is anyone's guess.

    Now if FFXIV was planned to be a more action based game and we were able to sprint for short periods of time, dodge and roll out of the way of enemy attacks but we couldn't jump...I could understand that. You could see that they were trying something different and that the kind of jumping we usually think of might not have fit in their vision. But since they have made a pretty generic grinding mmo it doesn't really make sense that they are missing these features.
    (2)

  5. #5
    Player
    Tsukino's Avatar
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    Mar 2011
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    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Onidemon View Post
    After reading this I'm not sure if you are against or for jumping/swimming :S .... But anyways as for the part of being generic, having a lack of features that others MMORPGS have does not make you unique, just inferior. While not having Jumping and swimming does not break or make a game, it does prevent you from having content and gameplay aspects the competition has and that in marketing is a weakness no matter how you see it.
    Jumping is not a "feature" unless it does something for gameplay (which it does in a few games, like WoW, and would be fine). Otherwise it's an emote bound to a single key.

    Jumping is not some modern thing that's necessary for an MMO or any other game. There are still tons of games being made today that don't have a jump button, because it's not part of the way the game was designed. Do any of you rage when you're playing FFXIII because the lack of pointless hopping makes you feel "grounded?" How about in Tales of Vesperia? Mass Effect?

    You're right that it doesn't really make the game unique for not having it. However, what I'd love to see is a system kind of like Assassin's Creed or inFAMOUS (though maybe not quite as exaggerated as some actions in those games) where your character does logical things based on the kind of obstacle. If it's a short step up or a pile of rocks, then take a big step over. If it's a five-foot ledge then grab onto it and hoist yourself up. If it's a gap with a fall, then you can jump over it, not five feet in the air with your whole body but leaping forward to clear it. That would definitely be unique in the MMO world, rather than just adding a generic "spacebar makes you jump," plus it would be something that could take advantage of SE's awesome motion capture for character animations.
    (4)
    Last edited by Tsukino; 10-23-2011 at 12:53 PM.

  6. #6
    Player
    kensredemption's Avatar
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    Oct 2011
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    Gridania
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    Character
    Yongdi Washou
    World
    Hyperion
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    Lancer Lv 50
    @ OP

    Yeah, sure. Why not? It'll make waiting for the airship that much more entertaining.
    (0)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  7. #7
    Player
    Mudd's Avatar
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    MIA
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    Mudd Vader
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    Balmung
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    Pugilist Lv 54
    Swimming, NO
    (0)

  8. #8
    Player
    DNO's Avatar
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    Dno Sensei
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    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    In Final Fantasy Leviathan is generally a floating serpent (not necessarily a fish perse) and whenever people bring up "realism", they get slammed with "THIS IS A FANTASY GAME", so nothing is wrong with fighting a floating Leviathan, that's fantasy as well as how he generally is in past games.

    No playerbase is ruining anything -- People use that as an excuse because they can't deal with the fact not everyone wants to see FFXIV being the same tired old MMORPG that gets release almost 10 times a year. Every MMO ends up the same. People refer to FFXI because not only is it in the same series ) but it also had all the basics and a very good foundation it could have built off of, which even Yoshida refers to in some interviews how a lot of changes will "be like how it was in XI" as an example, because it's simply another MMORPG they've created before.

    However, it seems like people want XIV to be another generic MMORPG, which is cool, but with the flood of other generic MMORPGs coming out, it'll be hard pressed to say that XIV offers anything new and unique when people want it to play like every other MMO out there. The only difference would be you could switch jobs and classes at will, which other MMOs are starting to incorporate (Eden Eternal).

    Even then, Yoshida said it would be something that wouldn't happen for a very long time, and they honestly have bigger things to worry about (the main argument against it, by the way) than jumping and swimming, the game is fundamentally flawed, not flawed by being held by a playerbase.
    ahh i was hoping you would reply because this was more or less for you.

    First if its a fantasy game why are you so agaisnt swiming and jumping?

    Second how is adding jump and swiming an example of a "same old tired MMO release" i would think NOT having these is old and tired.

    Third FF14 was NOT a generic MMORPG at launch and look where it got them. Not to have basic features is completely fail in this day and age. SE is trying hard to catch up to generic MMORPGS and jump and swiming can help that a lot.

    4th Yoshi also said he wanted to add jump but because of forum reaction (you) he was surprised and held off but he still wants it. I think looking at past letters he had jump feature for update 1.20 or 1.21 but that is gone. It does not take a genuis to figure out why..... The game is fundamentally flawed and its ALSO flawed ny the player base. You are using the "game is flawed" excuse to justify why you have a problem with jumping. The reason is silly and the fact that there is a debate on this is proving this. I mean lots of FF games had jump. You just want this game to be ff11 and that is what is messing this game up.

    Read my sig jump is not the only thing thats not in ff11 that you do not want.
    (3)

  9. #9
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    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Jennestia View Post
    In Final Fantasy Leviathan is generally a floating serpent (not necessarily a fish perse) and whenever people bring up "realism", they get slammed with "THIS IS A FANTASY GAME", so nothing is wrong with fighting a floating Leviathan, that's fantasy as well as how he generally is in past games.

    No playerbase is ruining anything -- People use that as an excuse because they can't deal with the fact not everyone wants to see FFXIV being the same tired old MMORPG that gets release almost 10 times a year. Every MMO ends up the same. People refer to FFXI because not only is it in the same series ) but it also had all the basics and a very good foundation it could have built off of, which even Yoshida refers to in some interviews how a lot of changes will "be like how it was in XI" as an example, because it's simply another MMORPG they've created before.

    However, it seems like people want XIV to be another generic MMORPG, which is cool, but with the flood of other generic MMORPGs coming out, it'll be hard pressed to say that XIV offers anything new and unique when people want it to play like every other MMO out there. The only difference would be you could switch jobs and classes at will, which other MMOs are starting to incorporate (Eden Eternal).

    Even then, Yoshida said it would be something that wouldn't happen for a very long time, and they honestly have bigger things to worry about (the main argument against it, by the way) than jumping and swimming, the game is fundamentally flawed, not flawed by being held by a playerbase.
    You are such a hypocrite, no offence. I kind of agree with what you're saying, in principle, but I i disagree with what you deem "generic".

    Jumping adds something to the game, and so does swimming. What doesn't add something to the game is the restricted rank system, which coincidentally you are all for, simply because - and I quote - "it's like that in every other MMORPG".

    Classic Jennestia.
    (2)

  10. #10
    Player
    Jennestia's Avatar
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by ellohwell View Post
    Jumping adds something to the game, and so does swimming.
    No it doesn't. The game has to be designed for it to "add something to it", and just about every MMO but a few actually makes use of the mechanic other than making it animation.

    What doesn't add something to the game is the restricted rank system,
    This is an opinion.
    (5)

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