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  1. #71
    Player
    vax's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    They should add a gold chocobo like FFVII that fly instead of making us able to jump.
    (0)

  2. #72
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Felis View Post
    They add it.
    Not now, but in the future
    Yoshida: [snip] Personally, I don’t like the fact that my character is bound to the ground, so I definitely want to add a jump feature.
    This statement here gives me a lot of hope. If FFXIV is to compete with modern MMOs, there needs to be a jump feature (and that's not just a personal opinion of mine, the fact it is a feature missing from the game was a negative point in many game reviews). I'm glad that Yoshi-P personally wants to see this happen. I'm hoping my character can jump in 2.0.

    Please let us jump, Yoshi-P!

    Quote Originally Posted by Teakwood View Post
    Out of personal curiosity having never played WoW - are there any remotely platformy elements of WoW's gameplay? Any attacks you can evade with a well-timed jump?
    Yes, there are some raid encounters and achievements you cannot complete without jumping.

  3. #73
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Nabiri View Post
    I hate games where people hop around like frogs everywhere they go. It's annoying and breaks immersion for me.
    I would love to have swimming + swimming content.

    Edit: Didn't think of that... "jump+ PVP" .. Why ruin a good thing? D:
    I would like to do PVP. If people hop all over the place.. forget it.
    Getting stuck on stones and invisible walls breaks MY immersion...I find being rooted to the ground is quite annoying especially when you needs to go quite far out of your way to get down a very small drop that you could jump down even in real life. There really is no reason to not have jump. Anyone that says otherwise is just so scorned by whatever mmo they happened to play in the past that they dont want any system that remotely even reminds them of it...
    (4)

  4. #74
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurus View Post
    There really is no reason to not have jump.
    Much like a jump feature won't automatically solve anything, you still have to design the game to treat it as a form of movement and not just an animation (which the majority of MMOs out there treat it as.) The main thing is, jump is really a pointless addition compared to a lot more this game needs in the immediate future, so no not everyone is "scorned" by something, when you really look at this game..is jump really that important of a mechanic versus...everything else?

    It's why it was stated if it were ever added it would be after map redesigns.
    (4)

  5. #75
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Copy pasted my response to jumping and swimming from another topic.

    Having never played any major MMO apart from this (Ragarok Online, Runescape and Maplestory don't count, >.<) my experience with jumping around with other players in the vicinity is severely lacking. But, the ff games have had a good use of jumping and swimming in their games. Final Fantasy X comes to mind, with both swimming and jumping in the original and the sequel respectively. Final Fantasy XIII also did it pretty nicely with jumping as well.

    So I kind of, for better gameplay, that jumping free-reign to not be implemented, even though I have nothing against it, but just to prevent those who dislike free-jumping. Instead, keep it to certAin areas where players are prompted to do so, such as on platforms or off a cliff or through steep terrain. Keep jumping for an ideal purpose; add it around certain land masses that would just look odd if you slid down the side of it, like some parts of Thanalan and La Noscea. That way, it won't be abused while still serving a purpose in gameplay. Those who just want eternal jumping can park their a*ses there and jump for all they want.

    Alternatively, they could implement free jumping, but have it on a timer, as well as restricted in certain areas, such as cities, hamlets, camps etc. Will still have some degree of annoyance for those absolutely detest jumping, but it can be a compromise otherwise.

    Another use for jumping I thought about was in combat, a manual form of dodging for certain skills that enemies use. There would probably also be a timer, to prevent abuse, but used this way it could have some pretty neat battles as well as strategies to be had. Of course, other limitations that the 'battle dodge' should have is that you are in active mode and are currently engaged with an enemy. But with some thought, it could certainly have some engaging battles.

    Then we get swimming. I always thought the FFX swimming was a nice touch; it could be similarly brought here, used to trasverse unknown locations and explore the world more effectively. Limitations could include time spent under water, and taking damage after a certain exposure under water unless you come to the surface for 'air'. Other ones could be not able to change class (certainly not changing clothes underwater), type of armor you're wearing (fully plated person should NOT as fast as a person in a bikini) and your chocobo. I personally see swimming as a way for gatherers to shine a bit, harvesting fish, sea plants and oceanic minerals. There could also be underwater fights with certain monsters, which would provide a balance for those wearing full armor to those in a subligar. Certainly, underwater activities should not be a main, but it can definitely add for some engaging and fun content.

    So all in all, it really depends on how it's implemented. I personally don't mind either way, but for those who are against and those who believe jumping is their true gift, its something to think about; the word compromise.
    (0)

  6. #76
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Jennestia View Post
    Much like a jump feature won't automatically solve anything, you still have to design the game to treat it as a form of movement and not just an animation (which the majority of MMOs out there treat it as.) The main thing is, jump is really a pointless addition compared to a lot more this game needs in the immediate future, so no not everyone is "scorned" by something, when you really look at this game..is jump really that important of a mechanic versus...everything else?

    It's why it was stated if it were ever added it would be after map redesigns.
    I understand all that, my point is that down the road Jump really should be here after all the more important stuff because it really is ridiculous how out of the way you need to go to get down to some places in this game. My comment was more to the people saying that it breaks their immersion. I'm 100% in agreement that other stuff should come first and hopefully 2.0 will be designed with no invisible walls.
    (3)

  7. #77
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Onidemon View Post
    After reading this I'm not sure if you are against or for jumping/swimming :S .... But anyways as for the part of being generic, having a lack of features that others MMORPGS have does not make you unique, just inferior. While not having Jumping and swimming does not break or make a game, it does prevent you from having content and gameplay aspects the competition has and that in marketing is a weakness no matter how you see it.
    Jumping is not a "feature" unless it does something for gameplay (which it does in a few games, like WoW, and would be fine). Otherwise it's an emote bound to a single key.

    Jumping is not some modern thing that's necessary for an MMO or any other game. There are still tons of games being made today that don't have a jump button, because it's not part of the way the game was designed. Do any of you rage when you're playing FFXIII because the lack of pointless hopping makes you feel "grounded?" How about in Tales of Vesperia? Mass Effect?

    You're right that it doesn't really make the game unique for not having it. However, what I'd love to see is a system kind of like Assassin's Creed or inFAMOUS (though maybe not quite as exaggerated as some actions in those games) where your character does logical things based on the kind of obstacle. If it's a short step up or a pile of rocks, then take a big step over. If it's a five-foot ledge then grab onto it and hoist yourself up. If it's a gap with a fall, then you can jump over it, not five feet in the air with your whole body but leaping forward to clear it. That would definitely be unique in the MMO world, rather than just adding a generic "spacebar makes you jump," plus it would be something that could take advantage of SE's awesome motion capture for character animations.
    (4)
    Last edited by Tsukino; 10-23-2011 at 12:53 PM.

  8. #78
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they can add it but what game play do they have for it?

    i doubt they'll add it.
    (2)

  9. #79
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Raagnar View Post
    Just wait til they add pvp and jumping, itll be like every other mmo where we all jump fight around each other, yay i cant wait.... yet its us ffxi players trying to screw your hopes and dreams right, there are already plenty of games you can jump and swim.
    There's nothing wrong with FFXIV having jumping. I refuse to submit to the argument that we shouldn't have something just because a few people will act stupid.
    (4)

  10. #80
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    O' Blizzard... see how you have ruined jumping for the world? What else will you desecrate?

    When I play games like Rift and SW:TOR (beta), I don't see all the hippity hoppity annoying characters that FFXI players see as so annoying. All I see is a bunch of players occasionally jumping to get around/over objects that are obviously in the way and the occasional hop from time to time. Seeing this just lets me know I'm playing with living breathing ppl as opposed to inanimate robots. Get over it y'all... jump may not be built into the current system map (damn you Tanaka you old fart), so lets hope 2.0 fixes this.

    To Yoshi: Your intuition was correct. Stop letting these conservative whiners affect your judgement call on the matter and allow FFXIV to join the current generation of mmo's; do the sensible thing by making 2.0 a jump-ready environment so ppl can see more purpose in the function. Swimming and climbing too.
    (4)

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