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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.

    However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)

    The other part of me just wants to dive right into the job system.
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  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by ChiefCurrahee View Post
    I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.

    However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)

    The other part of me just wants to dive right into the job system.
    I didn't actually like that you had to have a "base class" levelled and then another random one as well. It seemed a bit flimsy/pointless.

    And as for making the jobs level up separately than the class, the reason they wouldn't do this is because they already have the vague classes we have now, and many of the jobs would create a serious amount of overlap, so much so that they'd pretty much be redundant. Thus, they must be considered as a specialisation, but as a specialisation, levelling independently from level 1 would add to much grind to the game for something which is meant to be nothing more than a method of "role definition" for your base class.

    So yeah, it would just add too much grind to the game.

    As much as I hate the demotion of the Armory System to a method for soloing, the quest-based progression for jobs was wise choice.

    So im the opposite to you. I like the quest-based progression of jobs but I don't really see the benefit of levelling something to R15 as a sub requirement to get the job (not that it's hard or anything, it's just flimsy and random).
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