the thing that really shocked me were the comments. They were all positive. my brain hath exploded
the thing that really shocked me were the comments. They were all positive. my brain hath exploded
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I can't believe he is proud of the crafting changes and gatherers getting dyes (the dye system now exclude Alchemists!).
I dunno.
I guess I just don't agree with a lot of the stupid decisions and then patting yourself on the back for it. Must be a japanese thing?
I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.
However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)
The other part of me just wants to dive right into the job system.
So they're planning on adding self-combos in 1.20? Sweet.
However that info on jobs left me kind of lukewarm about the whole affair. I guess I'll see once 1.21 hits.
Either way, that was a pretty excellent interview.
I was really glad to see him explain the job system a bit more in depth. That really helped me out. I've read every interview at this point, at least the ones that have been posted that is, and I gotta say I just love this guy more and more each time I read something he's said.
I can't wait to see him roll out 2.0. I have faith in his & his staffs abilities.
I didn't actually like that you had to have a "base class" levelled and then another random one as well. It seemed a bit flimsy/pointless.I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.
However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)
The other part of me just wants to dive right into the job system.
And as for making the jobs level up separately than the class, the reason they wouldn't do this is because they already have the vague classes we have now, and many of the jobs would create a serious amount of overlap, so much so that they'd pretty much be redundant. Thus, they must be considered as a specialisation, but as a specialisation, levelling independently from level 1 would add to much grind to the game for something which is meant to be nothing more than a method of "role definition" for your base class.
So yeah, it would just add too much grind to the game.
As much as I hate the demotion of the Armory System to a method for soloing, the quest-based progression for jobs was wise choice.
So im the opposite to you. I like the quest-based progression of jobs but I don't really see the benefit of levelling something to R15 as a sub requirement to get the job (not that it's hard or anything, it's just flimsy and random).
News on the jobs : Not impressed at all.
News on the updates to classes and the ability for players to chain their own skills : Very impressed, as this is highly relevant to my interests.
Seriously considering paying for the game after I heard about solo chains...
No its not its just you. the changes are all awesome. Most people agree and the future changes are also awesome.
Delighted about how you go about unlocking jobs. It's exactly the system that I was hoping for.![]()
doop doop
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