Quote Originally Posted by Kosmos992k View Post
SE chose to implement player character skeletons and skins along with gear models and meshes to maximize movement and minimize clipping, one thing that they are clear on, the reason for the disappearing curves is gear modeling. As such, I'm certain this would present them great difficulty when it comes to more beast-like player character races.
Well I'll give them this much: The clipping issues certainly exist in this game but they're much less severe than World of "My everything clips through my shield" Warcraft which does use anchor points. If beast shapes are a problem then I can settle for a human body type, I just want to see beastly heads and tails. It might make some helmets not work on some races but I can live with that.

And I need to stress that I actually really like the current playable races! More variety in a MMO is just always nice.