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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Once sub fee are reinstated we know there is going to be a dip in population on a per world basis.

    I want to know if there are any plans in place to merge some servers to keep the population in balance. I don't think we'll be playing in ghost towns (since people will conglomerate in Uldah even more so) but the more people around the merrier.

    I know server merge is taboo in MMOs but I'm thinking of our "quality of game life" over the next year. More people per server (via merge) will create a more robust economy. Material will be plentiful. Crafters will have more competition driving market prices to more reasonable levels. More people to exp and raid with is never a bad thing.

    On SE's side it's less over head costs by maintaining all those servers.

    When Ver 2.0 launches there is window of opportunity to open more servers.

    Thoughts?
    since the engine cant handle more then 40 npcs/pcs/whatever is added that throws shadows i guess, it might be nice to finally see who stands next to you, so fewer ppl in the cities and on the server/fewer retainers etc. will at least look better ... Until that isnt changed (so basicly 2.0 somewhere) less ppl might give you less pop-in pop out feeling of npcs/pcs and so add to the immersion /sarcasm

    - still weird how someone could ever even think about using this kinda engine in the first place ...
    (0)
    Last edited by Anty; 10-22-2011 at 05:05 AM.